Dashboard › zmk-config-corneview › Session 0wF8559F949u
0wF8559F949uORANICan you get me a build for this keyboard too: https://github.com/MechboardsLTD/zmk-config/tree/corne-min
The user is asking me to build a keyboard from a different repository—specifically the corne-min branch of MechboardsLTD/zmk-config. I need to fetch and examine this repo to figure out what board and shield combination it's using.
I'll look at that repo's corne-min branch to understand what board/shield combo it builds.
GitHub - MechboardsLTD/zmk-config at corne-min · GitHub
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Looking at the MechboardsLTD zmk-config repository on the corne-min branch, I can see this is a low-profile Corne variant with a custom shield. The user is asking for a firmware build, which could mean either pulling the pre-built artifacts from the upstream repo's CI or building it locally from the source.
The "too" in their request suggests they have a second keyboard (the Corne Min) and want their existing keymap built for it as well. However, there's a complication: the Corne Min uses a different shield (corne_min) compared to their current setup which builds corne_left/corne_right with nice_view. I need to figure out whether they want me to download existing artifacts from the upstream Actions runs or help them build it locally with their keymap. ...
This is the Corne Min (a Mechboards low-profile Corne variant) — it uses a custom corne_min shield that isn't in ZMK upstream, plus Prospector dongle support. Before I do anything, let me inspect what's actually in that branch so I understand the build targets and whether your keymap can port over.
Cloning into '/tmp/corne-min-ref'... ---TREE--- /tmp/corne-min-ref/boards/shields/corne_min_dongle/corne_min_dongle.overlay /tmp/corne-min-ref/boards/shields/corne_min_dongle/corne_min.keymap /tmp/corne-min-ref/boards/shields/corne_min_dongle/Kconfig.defconfig /tmp/corne-min-ref/boards/shields/corne_min_dongle/Kconfig.shield /tmp/corne-min-ref/boards/shields/.gitkeep /tmp/corne-min-ref/build.yaml /tmp/corne-min-ref/config/corne_min.json /tmp/corne-min-ref/config/corne_min.keymap /tmp/corne-min-ref/config/west.yml /tmp/corne-min-ref/.github/workflows/build.yml /tmp/corne-min-ref/README.md /tmp/corne-min-ref/zephyr/module.yml
===== build.yaml =====
# This file generates the GitHub Actions matrix.
# For simple board + shield combinations, add them to the top level board and
# shield arrays, for more control, add individual board + shield combinations
# to the `include` property. You can also use the `cmake-args` property to
# pass flags to the build command and `artifact-name` to assign a name to
# distinguish build outputs from each other:
#
# board: [ "nice_nano_v2" ]
# shield: [ "corne_left", "corne_right" ]
# include:
# - board: bdn9_rev2
# - board: nice_nano_v2
# shield: reviung41
# - board: nice_nano_v2
# shield: corne_left
# cmake-args: -DCONFIG_ZMK_USB_LOGGING=y
# artifact-name: corne_left_with_logging
#
---
include:
- board: corne_min_left
shield: rgbled_adapter
snippet: studio-rpc-usb-uart
cmake-args: -DCONFIG_ZMK_STUDIO=y -DCONFIG_ZMK_STUDIO_LOCKING=n -DCONFIG_ZMK_BLE_EXPERIMENTAL_CONN=y
artifact-name: corne_min_left_with_studio
- board: corne_min_left
...
So the Corne Min uses custom boards from a MechboardsLTD zmk-module rather than the standard nice_nano_v2 with corne shield, and it includes an rgbled_adapter shield that provides the 3-GPIO RGB LED support through the caksoylar rgbled-widget adapter.
The user is asking for a build for their Corne Min keyboard, and given the context of our conversation about porting their keymap, they likely want their custom keymap on this new board rather than just the stock firmware. Since the Corne Min is a 42-key layout like their existing Corne, I should check if their keymap is directly compatible or needs adaptation for the different board configuration.
The Corne Min uses custom boards (corne_min_left/corne_min_right from MechboardsLTD's own zmk-module, not nice_nano_v2 + standard shield) and pulls in three custom modules. Let me check the keymap/matrix to see if it's the same 42-key layout as your Corne.
===== config/corne_min.json =====
{
"id": "corne_min",
"name": "Corne Min",
"layouts": {
"default_transform": {
"name": "default_transform",
"layout": [
{ "row": 0, "col": 0, "x": 0, "y": 0.375 },
{ "row": 0, "col": 1, "x": 1, "y": 0.375 },
{ "row": 0, "col": 2, "x": 2, "y": 0.125 },
{ "row": 0, "col": 3, "x": 3, "y": 0 },
{ "row": 0, "col": 4, "x": 4, "y": 0.125 },
{ "row": 0, "col": 5, "x": 5, "y": 0.25 },
{ "row": 0, "col": 7, "x": 9, "y": 0.25 },
{ "row": 0, "col": 8, "x": 10, "y": 0.125 },
{ "row": 0, "col": 9, "x": 11, "y": 0 },
{ "row": 0, "col": 10, "x": 12, "y": 0.125 },
{ "row": 0, "col": 11, "x": 13, "y": 0.375 },
{ "row": 0, "col": 12, "x": 14, "y": 0.375 },
{ "row": 1, "col": 0, "x": 0, "y": 1.375 },
{ "row": 1, "col": 1, "x": 1, "y": 1.375 },
{ "row": 1, ...
The Corne Min shares the exact same 42-key matrix layout as the standard Corne, so the keymap ports directly without any changes needed. For the build itself, the Corne Min uses different hardware — custom boards for the left and right halves instead of nice_nano controllers, and it relies on a different LED driver.
I'm realizing "get me a build" could mean a few different things: they might just want the prebuilt firmware files from upstream, or they might want me to compile their custom keymap for the Corne Min. That would require either adding Corne Min targets to their existing zmk-config-corneview repo or creating a separate branch, both of which have tradeoffs. I should probably ask them to clarify what they're actually looking for rather than guess. ...
Good — I now understand the full picture. Key finding: the Corne Min uses the exact same 42-key matrix as your Corne (rows 0-2 × cols 0-5,7-12 + 6 thumbs), so your keymap ports over 1:1 — the bindings layout is identical.
But the hardware is quite different from your current Corne:
| | Your Corne (corneview) | Corne Min |
|---|---|---|
| Controller | nice_nano_v2 + standard corne shield | custom corne_min_left/right boards (from MechboardsLTD's zmk-module) |
| Display/LED | nice_view display | rgbled_adapter (3-GPIO RGB LED — no nice_view) |
| Modules | just ZMK | pulls 3 MechboardsLTD modules (corne-min board, rgbled, prospector) |
| Extras | — | ZMK Studio, optional Prospector dongle |
One interesting consequence: because the Corne Min has the rgbled_adapter (3 discrete GPIO LEDs), the zmk-rgbled-widget you originally wanted for automatic per-layer colors WOULD actually work on this board — unlike your nice_view Corne.
Before I build anything, I need to clarify what "get me a build" means, because I can't trigger CI on MechboardsLTD's repo (not yours) — a build has to run somewhere you control:
User has answered your questions: "What do you want for the Corne Min?"="My keymap on the Corne Min (Recommended)", "If building your keymap: where should the Corne Min build live?"="Add as extra targets on main", "Which Corne Min variants do you need built?"="Standard split (left+right), ZMK Studio on left". You can now continue with the user's answers in mind.
I need to figure out how to add the Corne Min build to their existing zmk-config-corneview repository without disrupting the current Corne with nice_view setup. The main challenge is managing the west.yml configuration to support both keyboards, and I'll need to handle the different variants—standard split layout plus ZMK Studio on the left side.
Looking at their current west.yml, it's pinned to ZMK v0.3, but the Corne Min requires pulling in three additional modules from MechboardsLTD/zmk-module on different branches (corne-min-rgbled, corne-min, and prospector). I need to add these as new projects to west.yml without breaking the existing setup. The Corne Min boards themselves come from the corne-min module, so I won't need to manually copy board files—the module provides them through the board_root configuration. I'm trying to figure out how ZMK resolves keymap files—whether it looks for the shield name or board name. ...
The user wants: their keymap on the Corne Min, added as extra targets on main, standard split (left+right) + ZMK Studio on left. Let me inspect both my existing repo's structure and the reference's board/shield details to integrate cleanly.
===== MY repo zephyr/ =====
total 4
drwxr-xr-x 1 byk byk 20 Jun 1 21:48 .
drwxr-xr-x 1 byk byk 176 Jun 1 22:30 ..
-rw-r--r-- 1 byk byk 37 Jun 1 21:48 module.yml
--- my module.yml ---
build:
settings:
board_root: .
===== MY build workflow =====
name: Build ZMK firmware
on: [push, pull_request, workflow_dispatch]
jobs:
build:
uses: zmkfirmware/zmk/.github/workflows/build-user-config.yml@v0.3
===== REF build workflow =====
on: [push, pull_request, workflow_dispatch]
jobs:
build:
uses: zmkfirmware/zmk/.github/workflows/build-user-config.yml@v0.3
I'm checking that both setups use the same workflow and confirming my repo has the right zephyr/module.yml configuration. Now I need to figure out how the keymap gets discovered for the Corne Min build and understand the shield and board naming conventions — specifically, I see corne_min_dongle as a shield in the reference, but the standard split setup uses board: corne_min_left with shield: rgbled_adapter, so I'm trying to trace where that adapter shield comes from. So the board's base name is corne_min, which is why ZMK finds corne_min.keymap for both the _left and _right variants. I need to include that keymap file in my config, but I also need to copy the corne_min.json layout file so ZMK Studio can recognize the physical layout. My custom behaviors like ht and lt_tog plus the RGB bindings should work with the rgbled_adapter that's already part of the Corne Min setup. ...
Both repos use the same workflow and board_root: .. Now the critical detail — how RGB and the keymap file work on the Corne Min. The rgbled_adapter is the 3-GPIO indicator LED (not WS2812 underglow), which means my keymap's &rgb_ug bindings might not compile. Let me inspect the actual board definitions in the module.
Cloning into '/tmp/cm-mod'... ---TREE--- /tmp/cm-mod/boards/arm/corne_min/board.cmake /tmp/cm-mod/boards/arm/corne_min/corne_min.conf /tmp/cm-mod/boards/arm/corne_min/corne_min.dtsi /tmp/cm-mod/boards/arm/corne_min/corne_min.keymap /tmp/cm-mod/boards/arm/corne_min/corne_min_left_defconfig /tmp/cm-mod/boards/arm/corne_min/corne_min_left.dts /tmp/cm-mod/boards/arm/corne_min/corne_min_right_defconfig /tmp/cm-mod/boards/arm/corne_min/corne_min_right.dts /tmp/cm-mod/boards/arm/corne_min/corne_min.yaml /tmp/cm-mod/boards/arm/corne_min/corne_min.zmk.yml /tmp/cm-mod/boards/arm/corne_min/Kconfig /tmp/cm-mod/boards/arm/corne_min/Kconfig.board /tmp/cm-mod/boards/arm/corne_min/Kconfig.defconfig /tmp/cm-mod/boards/arm/.gitkeep /tmp/cm-mod/LICENSE /tmp/cm-mod/README.md /tmp/cm-mod/zephyr/module.yml
===== corne_min.conf ===== ===== left_defconfig ===== # # Copyright (c) 2021 The ZMK Contributors # SPDX-License-Identifier: MIT # CONFIG_SOC_SERIES_NRF52X=y CONFIG_SOC_NRF52840_QIAA=y CONFIG_BOARD_CORNE_MIN_LEFT=y CONFIG_ZMK_SLEEP=y # Enable both USB and BLE CONFIG_ZMK_USB=y CONFIG_ZMK_BLE=y # Enable MPU CONFIG_ARM_MPU=y # Enable GPIO CONFIG_GPIO=y # Enable writing to flash CONFIG_USE_DT_CODE_PARTITION=y CONFIG_BUILD_OUTPUT_UF2=y CONFIG_MPU_ALLOW_FLASH_WRITE=y CONFIG_NVS=y CONFIG_SETTINGS_NVS=y CONFIG_FLASH=y CONFIG_FLASH_PAGE_LAYOUT=y CONFIG_FLASH_MAP=y ===== grep RGB/underglow across module =====
The Corne Min board doesn't have RGB underglow support enabled, only the rgbled-widget indicator LEDs through GPIO pins. This means the &rgb_ug bindings in my adjust layer will fail to compile since CONFIG_ZMK_RGB_UNDERGLOW isn't configured. I need to swap those bindings out for &trans or use rgbled-widget behaviors instead.
For ZMK Studio compatibility, I'll need to ensure CONFIG_ZMK_STUDIO=y is set in the build config (which it already is), create a corne_min.json physical layout file, and add &studio_unlock and display-name properties to the keymap layers so Studio can properly recognize and edit the board.
The keymap file should be named config/corne_min.keymap since ZMK resolves the base board name for keymap lookup, not the split-specific variant. I also need to add the Corne Min RGB LED module to west.yml to pull in the rgbled-widget support. ...
No WS2812 underglow on the Corne Min — RGB is only the 3-GPIO indicator via rgbled_adapter. So my keymap's &rgb_ug bindings would fail to compile here. I need a Corne-Min-specific keymap variant. Let me verify what the corne-min-rgbled module provides (the rgbled_adapter shield + widget config).
Cloning into '/tmp/cm-rgb'... ---TREE--- /tmp/cm-rgb/boards/shields/.gitkeep /tmp/cm-rgb/boards/shields/rgbled_adapter/boards/nrf52840_m2.overlay /tmp/cm-rgb/boards/shields/rgbled_adapter/boards/nrf52840_mdk_usb_dongle.overlay /tmp/cm-rgb/boards/shields/rgbled_adapter/boards/seeeduino_xiao_ble.overlay /tmp/cm-rgb/boards/shields/rgbled_adapter/boards/seeeduino_xiao_rp2040.overlay /tmp/cm-rgb/boards/shields/rgbled_adapter/Kconfig.defconfig /tmp/cm-rgb/boards/shields/rgbled_adapter/Kconfig.shield /tmp/cm-rgb/boards/shields/rgbled_adapter/README.md /tmp/cm-rgb/boards/shields/rgbled_adapter/rgbled_adapter.conf /tmp/cm-rgb/boards/shields/rgbled_adapter/rgbled_adapter.overlay /tmp/cm-rgb/build.yaml /tmp/cm-rgb/CMakeLists.txt /tmp/cm-rgb/config/west.yml /tmp/cm-rgb/dts/behaviors/rgbled_widget.dtsi /tmp/cm-rgb/dts/bindings/behaviors/zmk,rgbled-widget.yaml /tmp/cm-rgb/.github/workflows/build.yml /tmp/cm-rgb/include/zmk_rgbled_widget/widget.h /tmp/cm-rgb/Kconfig /tmp/cm-rgb/LICENSE /tmp/cm-rgb/RE...
The corne-min-rgbled module is a fork of the zmk-rgbled-widget that provides an RGB LED shield, widget behaviors for battery and connection indicators, and layer-specific color customization through Kconfig options.
Since my keymap uses &rgb_ug which won't work with this hardware, I need to create a Corne Min-specific keymap that removes those bindings from the adjust layer. I should also enable per-layer colors to match the original QMK scheme — mapping RAISE to green, LOWER to yellow, and the base layer to black, using the color integers the widget supports. set up the keymap to compile first without the RGB underglow, keep the rgbled widget running its default battery and Bluetooth indicators, and then circle back to per-layer colors as an optional enhancement. Since the user originally wanted per-layer colors and this hardware supports it, I should enable it but confirm the color scheme with them rather than guessing. ...
The corne-min-rgbled module is a fork of the rgbled-widget — it provides rgbled_adapter + &ind_bat/&ind_con behaviors and supports per-layer colors (the very feature you originally wanted, which works here because this board has the 3-GPIO LED). Let me confirm the exact Kconfig symbols before wiring it up.
===== module Kconfig (layer color symbols) ===== 11:config RGBLED_WIDGET 19:config RGBLED_WIDGET_INTERVAL_MS 28:config RGBLED_WIDGET_BATTERY_SHOW_SELF 31:config RGBLED_WIDGET_BATTERY_SHOW_PERIPHERALS 36:config RGBLED_WIDGET_BATTERY_SHOW_ONLY_PERIPHERALS 43:config RGBLED_WIDGET_BATTERY_BLINK_MS 47:config RGBLED_WIDGET_BATTERY_LEVEL_HIGH 51:config RGBLED_WIDGET_BATTERY_LEVEL_LOW 55:config RGBLED_WIDGET_BATTERY_LEVEL_CRITICAL 59:config RGBLED_WIDGET_BATTERY_COLOR_HIGH 64:config RGBLED_WIDGET_BATTERY_COLOR_MEDIUM 69:config RGBLED_WIDGET_BATTERY_COLOR_LOW 74:config RGBLED_WIDGET_BATTERY_COLOR_CRITICAL 79:config RGBLED_WIDGET_BATTERY_COLOR_MISSING 85:config RGBLED_WIDGET_CONN_BLINK_MS 89:config RGBLED_WIDGET_CONN_SHOW_USB 92:config RGBLED_WIDGET_OUTPUT_BLINK_MS # DEPRECATED, do not use 96:config RGBLED_WIDGET_CONN_COLOR_CONNECTED 101:config RGBLED_WIDGET_CONN_COLOR_ADVERTISING 106:config RGBLED_WIDGET_CONN_COLOR_DISCONNECTED 111:config RGBLED_WIDGET_CONN_COLOR_USB 117:config ...
The RGB LED widget is already configured to show layer and battery/Bluetooth indicators through the existing config options, so those features work automatically. Now I'm ready to map out which files need to be created or updated to implement the rest of the functionality.
I need to add the two new modules to the west configuration, then set up the build targets for the left controller with ZMK Studio support and the right controller. The left side acts as the central device running Studio, while the right side is the peripheral—that's two distinct build artifacts. I'll align the cmake arguments with the reference implementation to ensure compatibility. I'll replace the RGB controls with &trans and add &studio_unlock plus &bootloader to the keymap, include display names for each layer, keep the custom behaviors intact, and remove the nice_view node since the Corne Min doesn't have that display. Then I'm configuring the conf file to enable per-layer LED colors. ...
I now have everything I need. The Corne Min shares your exact 42-key matrix, so the keymap ports directly — but I must adapt it for this board: drop &rgb_ug (no WS2812 underglow) and the &nice_view_spi node (no nice_view), and add the rgbled-widget battery/connection indicators plus ZMK Studio layout support.
Let me set up todos and gather the exact current files.
[
{
"content": "Add corne-min modules to config/west.yml",
"status": "in_progress",
"priority": "high"
},
{
"content": "Add Corne Min targets (left+studio, right) to build.yaml",
"status": "pending",
"priority": "high"
},
{
"content": "Create config/corne_min.keymap (my layout, no rgb_ug/nice_view, +widget indicators)",
"status": "pending",
"priority": "high"
},
{
"content": "Add config/corne_min.json physical layout for Studio",
"status": "pending",
"priority": "medium"
},
{
"content": "Update README with Corne Min build info",
"status": "pending",
"priority": "low"
},
{
"content": "Commit, push, watch CI for all 4 targets",
"status": "pending",
"priority": "high"
}
]
<path>/home/byk/Code/zmk-config-corneview/build.yaml</path> <type>file</type> <content> 1: # This file generates the GitHub Actions matrix. 2: # For simple board + shield combinations, add them to the top level board and 3: # shield arrays, for more control, add individual board + shield combinations 4: # to the `include` property. You can also use the `cmake-args` property to 5: # pass flags to the build command, `snippet` to add a Zephyr snippet, and 6: # `artifact-name` to assign a name to distinguish build outputs from each other: 7: # 8: # board: [ "nice_nano" ] 9: # shield: [ "corne_left", "corne_right" ] 10: # include: 11: # - board: bdn9_rev2 12: # - board: nice_nano 13: # shield: reviung41 14: # - board: nice_nano 15: # shield: corne_left 16: # snippet: studio-rpc-usb-uart 17: # cmake-args: -DCONFIG_ZMK_STUDIO=y 18: # artifact-name: corne_left_with_studio 19: # 20: --- 21: include: 22: - board: nice_nano_v2 23: shield: corne_left ...
Edit applied successfully.
Now the west.yml — add the two MechboardsLTD modules.
Edit applied successfully.
I need to review the existing corne.keymap file to understand its layer structure, then create a minimal version based on it.
Now the keymap. Let me read the current corne.keymap to base the Corne Min variant on it.
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path>
<type>file</type>
<content>
1: /*
2: * Copyright (c) 2020 The ZMK Contributors
3: *
4: * SPDX-License-Identifier: MIT
5: *
6: * Ported from a QMK Iris keymap to a ZMK Corne v2.
7: *
8: * Layers:
9: * 0 COLEMAK (default, compiled boot default)
10: * 1 QWERTY
11: * 2 ADJUST (F-keys, Bluetooth, RGB, layout switch, bootloader)
12: * 3 RAISE (numbers, inverted-T arrows / nav, media, volume)
13: *
14: * Symbols: type via RAISE + Shift + number row.
15: * Ctrl+arrows (word movement): hold left-thumb DEL/CTRL + right-thumb RAISE,
16: * then use the inverted-T arrows.
17: */
18:
19: #include <behaviors.dtsi>
20: #include <dt-bindings/zmk/keys.h>
21: #include <dt-bindings/zmk/bt.h>
22: #include <dt-bindings/zmk/outputs.h>
23: #include <dt-bindings/zmk/rgb.h>
24:
25: #define COLEMAK 0
26: #define QWERTY 1
27: #define ADJUST 2
28: #define RAISE 3
29:
30: / {
31: behaviors {
32: ...
I'm setting up the corne_min keymap file with the same layer structure, but swapping in the RGB LED widget include for battery and connection indicators, removing the RGB bindings header, and replacing the RGB controls with indicator references while adding display names to each layer.
Now I'll create the Corne Min keymap variant — same layout, but adapted for this board (rgbled-widget indicators instead of &rgb_ug, Studio-friendly display-names, no nice_view node).
Wrote file successfully.
I need to add the Corne Min configuration file with its physical layout for Studio, pulling from the reference.
Now copy the physical layout JSON for ZMK Studio support.
copied
55 /home/byk/Code/zmk-config-corneview/config/corne_min.json
{ "row": 2, "col": 3, "x": 3, "y": 2 },
{ "row": 2, "col": 4, "x": 4, "y": 2.125 },
{ "row": 2, "col": 5, "x": 5, "y": 2.25 },
{ "row": 2, "col": 7, "x": 9, "y": 2.25 },
{ "row": 2, "col": 8, "x": 10, "y": 2.125 },
{ "row": 2, "col": 9, "x": 11, "y": 2 },
{ "row": 2, "col": 10, "x": 12, "y": 2.125 },
{ "row": 2, "col": 11, "x": 13, "y": 2.375 },
{ "row": 2, "col": 12, "x": 14, "y": 2.375 },
{ "row": 3, "col": 3, "x": 3.48, "y": 3.125, "r": 0 },
{ "row": 3, "col": 4, "x": 3.48, "y": 3.125, "r": 15, "rx": 3.98, "ry": 7.895 },
{ "row": 3, "col": 5, "x": 3.48, "y": 2.625, "r": 30, "rx": 3.98, "ry": 7.895, "h": 1.5 },
{ "row": 3, "col": 7, "x": 10.52, "y": 2.625, "r": -30, "rx": 11.02, "ry": 7.895, "h": 1.5 },
{ "row": 3, "col": 8, "x": 10.52, ...
I need to update the todos and README with a new Corne Min section, then refresh the hardware and build information before committing and pushing the changes.
Let me update the README to document the Corne Min build.
[
{
"content": "Add corne-min modules to config/west.yml",
"status": "completed",
"priority": "high"
},
{
"content": "Add Corne Min targets (left+studio, right) to build.yaml",
"status": "completed",
"priority": "high"
},
{
"content": "Create config/corne_min.keymap (my layout, no rgb_ug/nice_view, +widget indicators)",
"status": "completed",
"priority": "high"
},
{
"content": "Add config/corne_min.json physical layout for Studio",
"status": "completed",
"priority": "medium"
},
{
"content": "Update README with Corne Min build info",
"status": "in_progress",
"priority": "low"
},
{
"content": "Commit, push, watch CI for all 4 targets",
"status": "pending",
"priority": "high"
}
]
Edit applied successfully.
Now let me update the Building & flashing section to cover both keyboards and their artifacts.
<path>/home/byk/Code/zmk-config-corneview/README.md</path> <type>file</type> <content> 150: - **Bluetooth profiles and RGB settings *do* persist** across reboots automatically. 151: - **No automatic per-layer RGB colors.** The Corne's addressable underglow has no 152: built-in per-layer coloring in ZMK, so RGB is controlled manually from ADJUST. 153: 154: ## Building & flashing 155: 156: Pushing to GitHub triggers the **Build** GitHub Action, which compiles firmware for 157: both halves (with nice_view). Download the `.uf2` artifacts from the Actions run. 158: 159: To flash each half: 160: 161: 1. Put the half into bootloader mode — double-tap the reset button, **or** press the 162: **BOOT** key on the ADJUST layer. 163: 2. It mounts as a USB drive; copy the matching `.uf2` onto it. 164: 3. Repeat for the other half. 165: 166: > **Flash both halves** whenever the keymap changes, so they stay in sync. (End of file - total 166 lines) </content>
Edit applied successfully.
Now let me review all staged changes before committing.
M README.md
M build.yaml
M config/west.yml
?? .lore.md
?? AGENTS.md
?? config/corne_min.json
?? config/corne_min.keymap
---DIFF STAT---
README.md | 36 ++++++++++++++++++++++++++++++------
build.yaml | 12 ++++++++++++
config/west.yml | 7 +++++++
3 files changed, 49 insertions(+), 6 deletions(-)
---west.yml---
manifest:
defaults:
revision: v0.3
remotes:
- name: zmkfirmware
url-base: https://github.com/zmkfirmware
# Additional modules containing boards/shields/custom code can be listed here as well
# See https://docs.zephyrproject.org/3.2.0/develop/west/manifest.html#projects
projects:
- name: zmk
remote: zmkfirmware
import: app/west.yml
# Corne Min custom boards + RGB LED widget (MechboardsLTD)
- name: corne-min-board
url: https://github.com/MechboardsLTD/zmk-module
revision: corne-min
- name: corne-min-rgbled
url: https://github.com/MechboardsLTD/zmk-module
revision: corne-min-rgbled
...
I see there are untracked files appearing—.lore.md and AGENTS.md. According to my instructions, I need to stage .lore.md before committing since it's automatically updated by a background process. I'm wondering whether to also commit AGENTS.md, which is the lore-managed agent instructions file and part of the project tooling, but I'm checking what the .gitignore rules say about it. I'm realizing that committing AGENTS.md to a public repo could expose sensitive information — it contains personal details about colleagues, organizational context, and other cross-project knowledge that shouldn't be public. I need to check what's actually in the on-disk AGENTS.md file versus what's in my system context to understand what would actually get committed.
I see .lore.md and AGENTS.md are untracked. Before committing, I need to check their actual on-disk contents — I must not accidentally commit sensitive personal knowledge to this firmware repo.
===== .lore.md (18 lines) ===== <!-- Managed by lore (https://github.com/BYK/loreai) — manual edits are imported on next session. --> ## Long-term Knowledge ### Architecture <!-- lore:019e885d-0f18-76fa-adda-9c4ddbe648b2 --> * **ZMK Corne base layer layout: leftmost column and thumb cluster assignments**: ZMK Corne base layer layout (colemak\_layer + qwerty\_layer): Top-left: \`\&kp TAB\` (plain, no layer hold). Top-right: \`\&kp ESC\` (plain, no hold). Mid-right: \`\&ht RSHFT SQT\` (tap \`'\` / hold Right Shift — symmetric with left \`\&ht LSHFT BSPC\`). Bottom-right: \`\&ht LC(LALT) RBKT\` (tap \`]\` / hold Ctrl+Alt). Left thumb (inner→middle→outer): \`\<\_tog ADJUST ADJUST\` / \`\&mt LALT SPACE\` / \`\&mt LCTRL DEL\`. Right thumb: \`\&ht RCTRL RET\` / \`\&kp LGUI\` / \`\<\_tog RAISE RAISE\`. Layer structure: 0=COLEMAK, 1=QWERTY, 2=ADJUST (F-keys/BT/RGB/bootloader), 3=RAISE (numbers/nav/media). \`conditional\_layers\` removed; ADJUST reached only via left-inner thumb. ...
The .lore.md and AGENTS.md files are project-specific and safe to commit since they only contain ZMK Corne keymap details and workflow preferences, not sensitive information. I'll add both files to the commit following the directive to always stage .lore.md before pushing changes.
Both files are project-scoped only (ZMK keymap knowledge + the commit-to-main preference) — no sensitive personal data, safe to version-control. Per the lore directive I'll include .lore.md (and its companion AGENTS.md). Let me stage everything and commit.
A .lore.md A AGENTS.md M README.md M build.yaml A config/corne_min.json A config/corne_min.keymap M config/west.yml
[main 570b520] Add Corne Min build targets with the same keymap 7 files changed, 253 insertions(+), 6 deletions(-) create mode 100644 .lore.md create mode 100644 AGENTS.md create mode 100644 config/corne_min.json create mode 100644 config/corne_min.keymap To https://github.com/BYK/zmk-config-corneview.git 1442d90..570b520 main -> main
[
{
"content": "Add corne-min modules to config/west.yml",
"status": "completed",
"priority": "high"
},
{
"content": "Add Corne Min targets (left+studio, right) to build.yaml",
"status": "completed",
"priority": "high"
},
{
"content": "Create config/corne_min.keymap (my layout, no rgb_ug/nice_view, +widget indicators)",
"status": "completed",
"priority": "high"
},
{
"content": "Add config/corne_min.json physical layout for Studio",
"status": "completed",
"priority": "medium"
},
{
"content": "Update README with Corne Min build info",
"status": "completed",
"priority": "low"
},
{
"content": "Commit, push, watch CI for all 4 targets",
"status": "in_progress",
"priority": "high"
}
]
queued Add Corne Min build targets with the same keymap Build ZMK firmware main push 29152126255 13s 2026-07-11T12:08:11Z
This build pulls extra modules and compiles 4 targets, so it'll take longer. Let me watch it.
completed / success
Checking that the CI build succeeded and verifying all four targets generated their artifacts properly.
CI passed. Let me confirm all 4 targets built and produced their artifacts.
=== JOBS === build / Fetch Build Keyboards => success build / Build (nice_nano_v2, corne_right nice_view_adapter nice_view) => success build / Build (corne_min_left, rgbled_adapter, studio-rpc-usb-uart, -DCONFIG_ZMK_STUDIO=y -DCONFIG_ZMK_ST... => success build / Build (nice_nano_v2, corne_left nice_view_adapter nice_view) => success build / Build (corne_min_right, rgbled_adapter, -DCONFIG_ZMK_BLE_EXPERIMENTAL_CONN=y, corne_min_right) => success build / Merge Output Artifacts => success === ARTIFACTS === firmware
All 4 targets built successfully. Let me mark complete and clean up the temp clones.
cleaned up temp clones
[
{
"content": "Add corne-min modules to config/west.yml",
"status": "completed",
"priority": "high"
},
{
"content": "Add Corne Min targets (left+studio, right) to build.yaml",
"status": "completed",
"priority": "high"
},
{
"content": "Create config/corne_min.keymap (my layout, no rgb_ug/nice_view, +widget indicators)",
"status": "completed",
"priority": "high"
},
{
"content": "Add config/corne_min.json physical layout for Studio",
"status": "completed",
"priority": "medium"
},
{
"content": "Update README with Corne Min build info",
"status": "completed",
"priority": "low"
},
{
"content": "Commit, push, watch CI for all 4 targets",
"status": "completed",
"priority": "high"
}
]
Done. Your Corne Min now builds with the same keymap, committed (570b520) and pushed — CI green with all 4 targets passing.
Your repo now builds both keyboards from one push:
| Target | Result |
|--------|--------|
| corne_left/corne_right (nice_view) | ✅ your existing Corne v2 |
| corne_min_left_with_studio | ✅ Corne Min left (central) + ZMK Studio |
| corne_min_right | ✅ Corne Min right (peripheral) |
Changes:
config/west.yml — pulls MechboardsLTD's corne-min (boards) and corne-min-rgbled (RGB widget) modulesbuild.yaml — added the two Corne Min targets, mirroring the upstream cmake-args (Studio, experimental BLE conn)config/corne_min.keymap — your exact 42-key layout, adapted for the hardware: dropped &rgb_ug (no WS2812 underglow) and the &nice_view_spi node, added &ind_bat/&ind_con battery/BT indicators on ADJUST, and display-names for Studioconfig/corne_min.json — physical layout so ZMK Studio worksGrab the artifacts from the build run → firmware → use corne_min_left_with_studio.uf2 + corne_min_right.uf2. Flash both halves.
rgbled_adapter (3-GPIO LED) is exactly what the rgbled-widget supports. The module has CONFIG_RGBLED_WIDGET_SHOW_LAYER_COLORS + per-layer color settings. I left it at the default (auto battery/BT indicators) to keep this build clean — want me to wire up per-layer colors (e.g. RAISE=green like your old QMK)?.dtsi include if you'd prefer a single source of truth.Looks like they got into a boot loop?
The user's Corne Min is stuck in a boot loop after flashing, which suggests a firmware issue. I'm considering what might be causing this—the experimental BLE connection setting could be a culprit, or there might be corrupted settings in the non-volatile storage from the firmware update.
Actually, the reference repo includes a settings reset file specifically for this scenario. That's probably the fix: flash the settings reset first, then reflash the firmware. This is a classic issue when new firmware has a different layout than what's stored.
I should also consider whether my keymap changes introduced a problem—the custom behaviors for the battery and connection indicators, or the layer references—but the code compiled without errors, so that's less likely. The real issue is that CI only verifies compilation, not runtime behavior, so a boot loop wouldn't be caught by automated tests.
One thing I'm realizing: I didn't build the settings reset image as part of the output. ...
A boot loop right after flashing is almost always a runtime issue — and it's worth flagging honestly: our green CI only proves the firmware compiles, not that it runs. ZMK config builds have no runtime tests, so a boot loop is exactly the kind of thing CI can't catch. So let me not assume the keymap is fine and instead diagnose.
The most common cause of a boot loop after flashing a Corne Min is stale settings/BLE bonds in flash from previous firmware — which is precisely why the upstream repo ships a settings_reset.uf2. I did not build that target (you only asked for split + studio), so let me get details before acting.
Looks like they got into a boot loop?
Thes
tast-88
The user mentioned their Corne Min is stuck in a boot loop after flashing the ZMK firmware I built, and there's some garbled text that looks like autocorrect interference. I should focus on what could cause a boot loop with this fresh build—likely a configuration issue with the BLE settings or something in the firmware that's preventing proper initialization.
Actually, I'm realizing the most common culprit here is probably old settings data still in flash conflicting with the new firmware. The reference repository includes a settings reset firmware file specifically for this reason—flashing that first clears out any incompatible stored settings, then reflashing the actual firmware should resolve the boot loop. But I should also check if there's something genuinely different between my configuration and the reference build that could be causing the issue. ...
A boot loop right after flashing is almost always recoverable — let me investigate rather than guess. First, let me re-examine the Corne Min board definition and reconsider what in this specific build could cause it.
Looks like they got into a boot loop?
Thes
tast-88
Okay I figured it out, ignore my comments. It's just I expected my windows key to be backspace. Can you show me the layout? I really need the windows key to be backspace. What's the top left key on the left side?
The user is asking about the keyboard layout and wants to swap the Windows key with backspace. Looking at the current setup, the Tab key is in the top-left position on the left side, and the Windows key is on the right thumb cluster. They're clarifying that they need backspace to replace the Windows key functionality. I think they might be hitting the GUI thumb key by accident when they're trying to backspace, so they want that position to actually be backspace instead. Let me show them the full layout clearly, confirm that Tab is the top-left key, and clarify what they're asking for before making changes. The user seems to want the Windows key remapped to backspace, and they're asking me to show the current layout so they can see exactly where things are. Let me display the base layer clearly and point out that Tab is top-left, while the GUI key sits on the right thumb middle position.
Let me pull up your current base layout so I can show you exactly where everything is.
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path> <type>file</type> <content> 58: // ----------------------------------------------------------------------------------------- 59: // | TAB | Q | W | F | P | G | | J | L | U | Y | ; | ESC | 60: // | BSP/SFT | A | R | S | T | D | | H | N | E | I | O | '/RSFT | 61: // | [/C+S | Z | X | C | V | B | | K | M | , | . ...
The boot loop turned out to be fine. Looking at the layout now — the TAB key is on the top-left, the Windows key is positioned at the right thumb middle, and Backspace is currently set to the mid-left home row with a hold-for-shift behavior. The user wants to swap the Windows key function to be Backspace instead, but I'm noticing there might be a conflict or consideration I need to think through.
Good, glad the boot loop was a false alarm. Here's your current base layer (same on both the Corne and Corne Min):
,-----------------------------------------. ,-----------------------------------------.
| TAB | Q | W | F | P | G | | J | L | U | Y | ; | ESC |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| BSPC | A | R | S | T | D | | H | N | E | I | O | ' |
| /SFT | | | | | | | | | | | | /SFT |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| [ | Z | X | C | V | B | | K | M | , | . | / | ] |
| /C+S | | | | | | | | | | | | /C+A |
`-----------------------------------' `------------------------------------'
| ADJ | SPC | DEL | | ENT | GUI | RSE |
| | /ALT| /CTL| | /CTL| | |
`-----------------' `-----------------'
Answering your questions:
TAB (plain Tab, no hold action).&kp LGUI).So when you reach for "backspace" on the right thumb, you're hitting GUI instead.
Before I change it — if I make the right-thumb GUI key into Backspace, where should the Windows/GUI key go (it'd otherwise be gone from the base layer)?
Where can we move the windows key?
Okay let's do the following:
I'm parsing the keyboard layout changes the user wants to make. They're asking for three modifications: moving Escape to the top-left, changing the mid-left key from backspace to Tab while keeping Shift as a hold function, and moving GUI to the top-right. But I'm noticing a discrepancy—the user previously mentioned wanting the Windows key as backspace, so I need to clarify what they're actually asking for with these new changes. where the windows key goes, and they settled on the top-right position. So the full remapping is: top-left becomes Escape, mid-left becomes Tab with Shift, top-right becomes GUI, and the right thumb's middle key (currently GUI) becomes Backspace to satisfy the original requirement. So I'm mapping out the exact key reassignments: Escape moves to top-left, Tab shifts to mid-left (keeping Shift as a hold modifier), the Windows key goes to top-right, and Backspace takes the right-thumb-middle spot. ...
Got it — I understand the full rearrangement. Let me trace it to be sure nothing gets lost:
That keeps Shift on the mid-left, moves Tab down to it, relocates Esc to top-left, and frees the right thumb for Backspace with GUI landing top-right. Let me apply it to both base layers in both keymaps.
Edit applied successfully.
Edit applied successfully.
Now the same for the Corne Min keymap. Let me read its base layers to get exact text (it has display-name lines).
<path>/home/byk/Code/zmk-config-corneview/config/corne_min.keymap</path> <type>file</type> <content> 64: 65: // ----------------------------------------------------------------------------------------- 66: // | TAB | Q | W | F | P | G | | J | L | U | Y | ; | ESC | 67: // | BSP/SFT | A | R | S | T | D | | H | N | E | I | O | '/RSFT | 68: // | [/C+S | Z | X | C | V | B | | K | M | , | . ...
Edit applied successfully.
Edit applied successfully.
Now update the README base-layer diagram and key table to match.
Edit applied successfully.
Edit applied successfully.
I've already pinned down that the Windows key should go in the top-right, so now I'm committing this change, pushing it up, and monitoring the CI pipeline.
Now commit, push, and watch CI.
M README.md M config/corne.keymap M config/corne_min.keymap
[main e9cfe8d] Rework base-layer corners: Esc top-left, GUI top-right, Tab/Shift mid-left, Backspace on right thumb 3 files changed, 31 insertions(+), 31 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 570b520..e9cfe8d main -> main
in_progress Rework base-layer corners: Esc top-left, GUI top-right, Tab/Shift mid… Build ZMK firmware main push 29152939948 8s 2026-07-11T12:37:23Z
completed / success
CI is green. Done — pushed as e9cfe8d, all 4 targets build.
Here's your updated base layer:
,-----------------------------------------. ,-----------------------------------------.
| ESC | Q | W | F | P | G | | J | L | U | Y | ; | GUI |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| TAB | A | R | S | T | D | | H | N | E | I | O | ' |
| /SFT | | | | | | | | | | | | /SFT |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| [ | Z | X | C | V | B | | K | M | , | . | / | ] |
| /C+S | | | | | | | | | | | | /C+A |
`-----------------------------------' `------------------------------------'
| ADJ | SPC | DEL | | ENT | BSPC| RSE |
| | /ALT| /CTL| | /CTL| | |
`-----------------' `-----------------'
What changed (both Corne and Corne Min):
One thing to flag: Backspace is now a plain key with no Shift-on-hold, and the left Shift moved onto the Tab key. So your two Shift keys are now Tab (left) and ' (right). If you'd rather keep a Shift closer to home or want Backspace to also do something on hold, easy to adjust — just say the word. Grab the new firmware from the build run.
A few more changes:
- keys between layersI'm parsing the user's requested changes to the keyboard layout. They want to swap the GUI and minus keys between layers, and do the same for ESC and backtick. Let me work through what this means for the key positions. That makes sense — they want the base layer to have - at that pinky-stretch position since it's more frequently typed, while GUI (rarely used) moves to the RAISE layer. The same logic applies to the second swap: ESC and backtick should trade places between layers, with backtick on the base layer and ESC on RAISE.
But I'm second-guessing whether that's actually the intended layout, since ESC is typically more accessible on the base layer. Let me think through whether there's a different interpretation of what "swap" means here. So at the top-right position, I have GUI on base and MINUS on raise. The user probably wants to swap these so MINUS is on base and GUI moves to raise, or they're realizing they'd prefer MINUS accessible on the base layer instead of GUI. ...
Let me confirm the current state of both keymaps' top-row lines before swapping.
A few more changes:
- keys between layersA few more changes:
- keys between layersI'm reviewing the keyboard layout changes carefully. The base Colemak layer has the GUI key in the top-right position, while the RAISE layer has the minus key there instead. Let me trace through the current state of both layers to understand what's been modified. Finishing the RAISE layer and looking at the ADJUST layer with its function keys and Bluetooth controls. Now I need to swap the GUI key from the base layer's top-right with the minus key from the RAISE layer's top-right. So I'm swapping the keys at the same physical positions across layers: GUI and MINUS swap at top-right, and ESC and backtick swap at top-left. That would put backtick on the base layer and ESC on RAISE, which does seem counterintuitive since backtick is less commonly used than ESC. uable for symbols they use often (backtick, minus for coding), and Esc/GUI are fine on the RAISE layer. Actually no — Esc is pretty essential on base. But maybe they access Esc via... hmm. ...
Before I touch the keymap, let me trace these against the current layers, because a couple of them create conflicts I want to resolve with you rather than guess.
Here's the current RAISE layer for reference:
RAISE (layer 3):
Row1: ` 1 2 3 4 5 | 6 7 8 9 0 -
Row2: = ⏮ ⏯ ⏭ . . | HOME UP END \ . .
Row3: . 🔇 Vol- Vol+ . . | PGUP LEFT DOWN RIGHT PGDN .
Points 1 & 2 (corner swaps) — clear, mapping them like this:
Esc ⇄ RAISE top-left ` → base gets `, RAISE gets EscGUI ⇄ RAISE top-right - → base gets -, RAISE gets GUIPoint 4 (arrows) is the problem: your mapping puts nav keys on the right-hand rows 1 & 2 (Home/Up/End over Left/Down/Right, PgUp/PgDn on the outer column). But on RAISE, row 1 right is the number row (6 7 8 9 0) — so the arrows would overwrite numbers 6-9. They can't both be on RAISE.
Let me get points 3 and 4 straight:
User has answered your questions: "Points 1 & 2 — confirm the corner swaps? Base layer top corners become ` (left) and - (right); RAISE layer top corners become Esc (left) and GUI (right). This means Esc and GUI are ONLY on the RAISE layer, not the base layer."="Yes, swap exactly like that", "Point 3 — 'ADJ should also be RSE, and actual ADJ moved to the other layer.' Which do you mean?"="Left thumb = RAISE; ADJUST as a held combo", "Point 4 — where should the new arrow cluster (rows 1-2, right hand) live, given it collides with RAISE's number row?"="shift navigation layout I provided one row blow". You can now continue with the user's answers in mind.
The user clarified that the arrow navigation layout should shift down one row to avoid the number row, placing it on rows 2-3 instead of rows 1-2. I'm remapping the layout accordingly.
Now I'm recounting the column positions in the RAISE layer to verify the exact placement. The right block has 6 columns, and I need to check how the current HOME, UP, END keys align with the proposed arrow cluster to ensure there's no overlap or conflict. WN, R3=RIGHT, R4=PGDN, R5=trans
Now I'm mapping the user's point 4 which uses letters to their positions in the right block. Looking at the base Colemak layout, I can see each row has six positions (R0 through R5), and I need to figure out which keys map to which positions. The user's point 4 starts assigning navigation keys to letter positions: J gets PageUp, L gets Home, U gets Up, Y gets...
Completing that mapping, Y gets End. Then moving to row 2: H gets PageDown, N gets Left, E gets Down, I gets Right. ...
Clear now — arrows shift down one row (to RAISE rows 2-3, clearing the number row), both thumbs become RAISE, and ADJUST is reached by holding both thumbs. Let me re-read the current keymap to apply everything precisely.
User has answered your questions: "Points 1 & 2 — confirm the corner swaps? Base layer top corners become ` (left) and - (right); RAISE layer top corners become Esc (left) and GUI (right). This means Esc and GUI are ONLY on the RAISE layer, not the base layer."="Yes, swap exactly like that", "Point 3 — 'ADJ should also be RSE, and actual ADJ moved to the other layer.' Which do you mean?"="Left thumb = RAISE; ADJUST as a held combo", "Point 4 — where should the new arrow cluster (rows 1-2, right hand) live, given it collides with RAISE's number row?"="shift navigation layout I provided one row blow". You can now continue with the user's answers in mind.
Finally, the key release timeouts are a bit annoying. I keep hitting ALT+T instead of space followed by T
The user confirmed the corner swaps and clarified that both thumbs should raise and adjust as a held combo on a conditional layer. For the arrow cluster, they want it shifted down one row from what they originally specified—so instead of rows 1-2, it moves to rows 2-3, which neatly avoids the conflict with the number row.
Now I'm mapping out exactly where everything lands: the arrow keys and page navigation keys shift down to rows 2-3, while row 1 becomes the number row with the swapped corners (Esc replacing backtick on the left, GUI replacing minus on the right). But this raises a question about what happens to the backtick and minus keys themselves—they should move to the base layer at those corner positions, which means the RAISE layer's number row loses direct access to them. After the swap, Esc and GUI move to the RAISE layer, so the RAISE number row becomes Esc 1 2 3 4 5 6 7 8 9 0 GUI instead of the original ` 1 2 3 4 5 6 7 8 9 0 -. ...
Got it — all four points plus the mod-tap timing fix. Let me confirm my understanding of the trickier ones before writing:
PgUp Home Up EndPgDn Left Down Right
space/Alt key is a &mt (hold-preferred) — any key pressed within 200 ms turns it into Alt. I'll switch just the space key to a tap-preferred mod-tap so fast "space then T" always types a space; Alt only fires if you actually hold space past the term.This is a big rewrite, so I'll rewrite both keymaps cleanly. Let me set todos and do it.
[
{
"content": "Rewrite corne.keymap: corner swaps, both-thumbs RAISE + ADJUST combo, shifted nav, tap-preferred space",
"status": "in_progress",
"priority": "high"
},
{
"content": "Apply same changes to corne_min.keymap",
"status": "pending",
"priority": "high"
},
{
"content": "Update README (base + RAISE diagrams, ADJUST access, space note)",
"status": "pending",
"priority": "medium"
},
{
"content": "Commit, push, watch CI",
"status": "pending",
"priority": "high"
}
]
Wrote file successfully.
Now the Corne Min keymap with the same changes.
Wrote file successfully.
I need to update the README with several changes: the layer table for RAISE access, base-layer and RAISE diagrams with specific corner notations and navigation updates, ADJUST access configuration, and a space note. Let me pull up the relevant README sections to see what needs editing.
Now the README. Let me mark progress and update the relevant sections.
[
{
"content": "Rewrite corne.keymap: corner swaps, both-thumbs RAISE + ADJUST combo, shifted nav, tap-preferred space",
"status": "completed",
"priority": "high"
},
{
"content": "Apply same changes to corne_min.keymap",
"status": "completed",
"priority": "high"
},
{
"content": "Update README (base + RAISE diagrams, ADJUST access, space note)",
"status": "in_progress",
"priority": "medium"
},
{
"content": "Commit, push, watch CI",
"status": "pending",
"priority": "high"
}
]
<path>/home/byk/Code/zmk-config-corneview/README.md</path> <type>file</type> <content> 20: 21: ## Layers at a glance 22: 23: | # | Layer | How to reach it | 24: |---|----------|----------------------------------------------| 25: | 0 | COLEMAK | Default at boot | 26: | 1 | QWERTY | ADJUST → tap **QWRT** | 27: | 2 | ADJUST | Tap/hold the **left inner thumb** | 28: | 3 | RAISE | Tap/hold the **right outer thumb** | 29: 30: > **Smart layer keys:** the ADJUST and RAISE thumb keys are dual-action: 31: > **tap = toggle the layer on/off (it stays on)**, **hold = momentary (only while held)**. 32: > A quick tap of RAISE locks you into numbers/arrows; tap again to go back. Holding it 33: > gives that layer only while your thumb is down. 34: 35: ## Base layer (Colemak) 36: 37: ``` 38: ,-----------------------------------------. ...
Now let me update the README sections. First, the layers table and smart-keys note.
Edit applied successfully.
Edit applied successfully.
Edit applied successfully.
Now the RAISE section — update the diagram, access instruction, nav description, and word-movement, plus add Esc/GUI on the corners.
Edit applied successfully.
Edit applied successfully.
Edit applied successfully.
I'm checking the documentation sections to make sure they're still accurate—the "No physical number row" and "No symbols layer" notes are still valid. Now I need to verify the keymap structure works correctly by counting keys per row (12 per row across 3 rows plus 6 thumb keys totaling 42) and double-checking that the RAISE layer and base layer rows match up, particularly confirming that combo positions 36 and 41 map to the two lt_tog RAISE keys.
Looking at the thumb row bindings, positions 36 and 41 are indeed the RAISE toggle keys, and the combo is correctly restricted to the COLEMAK and QWERTY layers. The position numbering follows ZMK's row-major order, so everything checks out. Now I'm ready to stage, commit, and push the changes. Verifying the RAISE layer key counts...
Let me commit, push, and watch CI.
[
{
"content": "Rewrite corne.keymap: corner swaps, both-thumbs RAISE + ADJUST combo, shifted nav, tap-preferred space",
"status": "completed",
"priority": "high"
},
{
"content": "Apply same changes to corne_min.keymap",
"status": "completed",
"priority": "high"
},
{
"content": "Update README (base + RAISE diagrams, ADJUST access, space note)",
"status": "completed",
"priority": "medium"
},
{
"content": "Commit, push, watch CI",
"status": "in_progress",
"priority": "high"
}
]
/usr/bin/bash: -c: line 1: unexpected EOF while looking for matching ``'
I need to avoid backticks and special characters in the commit message to prevent shell issues, so I'll use a simpler message without those problematic characters.
The backticks broke the shell. Let me commit with a message that avoids backticks.
[main 26c4de7] Rework layers: grave/minus base corners, both thumbs RAISE, ADJUST combo, shifted nav, tap-preferred space 4 files changed, 123 insertions(+), 56 deletions(-) To https://github.com/BYK/zmk-config-corneview.git e9cfe8d..26c4de7 main -> main
in_progress Rework layers: grave/minus base corners, both thumbs RAISE, ADJUST co… Build ZMK firmware main push 29154108148 25s 2026-07-11T13:19:09Z
completed / success
Also, can I pair multiple devices to this keyboard? If yes how and how do I switch between them
CI passed successfully. The keyboard supports up to 5 paired devices through the BT_SEL 0-4 keymaps on the ADJUST layer, and I can explain how to pair and switch between them.
To pair a device, enter ADJUST by holding both thumb layer keys, select an empty profile like BT0, then pair from your device's Bluetooth settings. Switching between paired devices is as simple as entering ADJUST and pressing the corresponding BT number. The BT_CLR key clears a profile's bond if needed, though you must select the profile first before clearing it. One important detail for split keyboards: the left half manages Bluetooth profiles and handles the connection to your computer. OUT_TOG sits at row 2, column 0 on the ADJUST layer, while BT0 through BT4 occupy the next five columns in that same row, and BT_CLR is at row 3, column 2. To access ADJUST, I need to hold both thumb layer keys simultaneously. If the Bluetooth bonds get corrupted, I can reset the firmware on the Corne Min to clear the settings.
CI is green — pushed as 26c4de7, all 4 targets build.
[
{
"content": "Rewrite corne.keymap: corner swaps, both-thumbs RAISE + ADJUST combo, shifted nav, tap-preferred space",
"status": "completed",
"priority": "high"
},
{
"content": "Apply same changes to corne_min.keymap",
"status": "completed",
"priority": "high"
},
{
"content": "Update README (base + RAISE diagrams, ADJUST access, space note)",
"status": "completed",
"priority": "medium"
},
{
"content": "Commit, push, watch CI",
"status": "completed",
"priority": "high"
}
]
Yes — up to 5 devices. ZMK gives you 5 Bluetooth profiles (0-4), and your keymap already exposes all of them on the ADJUST layer.
First, get to ADJUST: hold both thumb layer keys together (left-inner + right-outer). On that layer, the second row is your Bluetooth controls:
ADJUST, row 2:
| OUT | BT0 | BT1 | BT2 | BT3 | BT4 | ...
Just enter ADJUST and tap the profile number (BT0…BT4). The keyboard instantly reconnects to whatever host is on that slot. Profiles are remembered across reboots, so once paired you only ever tap the number to switch.
corne_min_settings_reset.uf2 (from the upstream build) if the bonds ever get badly stuck — flash it, then reflash the normal firmware. ...Adjust is fine. Can you get me the link for the build again, show me all 3 layers and tell me all the adjustments you have done like timings?
I need to pull together the build link and document all the keyboard layers and their configurations — the base Colemak/QWERTY layer, the RAISE layer, and the ADJUST layer — along with all the timing and adjustment settings I've set up. I'll verify the GitHub Actions run URL and lay out the complete behavior configurations with their timing parameters—the mod-tap variants, the layer toggle key with its hold-preferred flavor, and the space key with tap-preferred behavior all set to 200ms tapping term. I'm configuring the RGB underglow and display settings for the Corne keyboard, enabling the WS2812 strip and sleep mode while keeping the RGB off at startup. For the build, I'm using ZMK Studio on the left side with experimental BLE connectivity. Now I need to lay out all the layers—Colemak as the base, RAISE, ADJUST, and QWERTY as a variant—and make sure I'm clear about which keys use which behaviors. ...
Here's everything.
Latest successful build (commit 26c4de7, all 4 targets):
https://github.com/BYK/zmk-config-corneview/actions/runs/29154108148
Or the Actions tab for whatever's newest: https://github.com/BYK/zmk-config-corneview/actions → open the top run → firmware artifact.
corne_left… + corne_right…corne_min_left_with_studio + corne_min_rightBase — Colemak (layer 0) — QWERTY (layer 1) is identical, just QWERTY letters:
,-----------------------------------------. ,-----------------------------------------.
| ` | Q | W | F | P | G | | J | L | U | Y | ; | - |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| TAB | A | R | S | T | D | | H | N | E | I | O | ' |
| /SFT | | | | | | | | | | | | /SFT |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| [ | Z | X | C | V | B | | K | M | , | . | / | ] |
| /C+S | | | | | | | | | | | | /C+A |
`-----------------------------------' `------------------------------------'
| RSE | SPC | DEL | | ENT | BSPC| RSE |
| | /ALT| /CTL| | /CTL| | |
`-----------------' `-----------------'
RAISE (layer 3) — hold/tap either thumb layer key:
,-----------------------------------------. ,-----------------------------------------. ...
We should swap boot and F11
The user wants to swap BOOT and F11 on the ADJUST layer—BOOT is currently in the top-right corner (row 1, col 11) and F11 is at row 2, col 10, so I need to move BOOT down to where F11 is and put F11 in the top-right position instead.
I need to make the same swap in both the corne.keymap and corne_min.keymap files. In both cases, row 1 ends with F10 and bootloader, which becomes F10 and F11, while row 2 needs bootloader inserted where F11 currently sits. I need to be careful about the order of replacements to avoid creating duplicate &kp F11 entries. If I replace &kp F10 &bootloader with &kp F10 &kp F11 first, then the second replacement of &kp F11 &trans with &bootloader &trans will match both the new F11 in row1 and the original F11 in row2, which would break things. I should do the replacements in reverse order or use more specific patterns to target each occurrence uniquely. ...
BOOT and F11 swap on the ADJUST layer — so BOOT moves off the top-right corner (harder to hit accidentally) and F11 takes the corner. Let me verify the exact lines first.
config/corne.keymap:11: * 2 ADJUST (F-keys, Bluetooth, RGB, layout switch, bootloader) config/corne.keymap:121: &kp F12 &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &bootloader config/corne.keymap:122: &out OUT_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &rgb_ug RGB_TOG &rgb_ug RGB_HUI &rgb_ug RGB_SAI &rgb_ug RGB_BRI &kp F11 &trans config/corne_min.keymap:18: * 2 ADJUST (F-keys, Bluetooth, layout switch, bootloader, LED indicators) config/corne_min.keymap:131: &kp F12 &kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &kp F7 &kp F8 &kp F9 &kp F10 &bootloader config/corne_min.keymap:132: &out OUT_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &ind_bat &ind_con &trans &trans &kp F11 &trans
Now the swaps. corne.keymap:
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Now update the comment headers in both keymaps.
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Now update the README ADJUST diagram and bullets.
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Now commit, push, and watch CI.
[main ecdbfbb] Swap BOOT and F11 on the ADJUST layer 3 files changed, 12 insertions(+), 12 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 26c4de7..ecdbfbb main -> main
in_progress Swap BOOT and F11 on the ADJUST layer Build ZMK firmware main push 29154441690 24s 2026-07-11T13:30:48Z
completed / success
Done — CI green, pushed as ecdbfbb.
BOOT and F11 swapped on the ADJUST layer (both keyboards):
Nice side effect: the bootloader is no longer on the easy-to-hit top corner, so you're less likely to accidentally drop into flashing mode.
Updated ADJUST layer:
,-----------------------------------------. ,-----------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| OUT | BT0 | BT1 | BT2 | BT3 | BT4 | | RGB | HUE+| SAT+| BRT+| BOOT| |
|------+-----+-----+-----+-----+-----| |-----+-----+-----+-----+-----+------|
| CLMK | QWRT| CLR | | | | | EFF | HUE-| SAT-| BRT-| | |
`-----------------------------------' `------------------------------------'
(On the Corne Min, the RGB column is BAT/CON indicators instead.)
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29154441690
Okay I tried the bt slots and now I cannot get it to connect to my computer after pairing it with my android phone. Even worse, my android phone shows it as connected but does not type anything when I press the keys
The user's split keyboard has Bluetooth connectivity issues after testing the slots—they can't reconnect to their computer after pairing with an Android phone, and while the phone shows a connection, keypresses aren't registering. This is a typical ZMK split keyboard problem where the left half acts as the central device connecting to both the host and the right peripheral half.
The most likely culprits are either the two halves losing their pairing with each other (so the central connects to the phone but the peripheral isn't communicating), or a stale bond/profile confusion where the phone thinks it's connected but the HID layer isn't fully established—this often happens when pairing the same keyboard to multiple devices and the encryption handshake gets stuck.
For the computer connection issue, the bond probably got corrupted or the keyboard is stuck advertising on the phone's profile. ...
That's a classic ZMK Bluetooth-bond tangle from cycling through profiles + pairing a new device. Here's what's going on and how to dig out, easiest fix first.
1. 5-second check — output mode. Enter ADJUST (hold both thumb layer keys) and tap OUT once. If output had flipped to USB, this puts it back on Bluetooth.
2. Find the right profile. Still in ADJUST, tap BT0, then BT1 … BT4, pausing a second each. Watch whether the computer reconnects on one of them. Switching profiles is instant and non-destructive.
3. The real fix — clear the bad bonds on both ends:
This wipes all bonds including the pairing between the two halves:
corne_min_settings_reset.uf2 (from the upstream MechboardsLTD build) to both halves, then reflash the normal firmware to both, then re-pair. ...I do see "Corne Min" in bt devices when searching for it but trying to connect results in "an error occured, try again"
The user is connecting a Corne Min keyboard via Bluetooth but getting a generic error during pairing. This is typically a stale bond issue—the host device has cached bond data from a previous pairing attempt, so it tries to reconnect with outdated encryption keys and fails. The solution involves forgetting the device on the host side, clearing the keyboard's profile, and potentially resetting the keyboard's settings since it may still have connection state from the old pairing.
The real issue is that in ZMK, a profile with an existing bond won't accept new pairings—it tries to reconnect to the old device instead of opening itself for fresh pairing. To fix this, I need to clear the profile on the keyboard using BT_CLR to make it advertise as open for pairing, forget the device on the phone, and then attempt pairing again.
Since they've been struggling with this, the most reliable path forward is to use a settings reset firmware that fully clears all bonds on the keyboard. ...
You're on the Corne Min, and "an error occurred, try again" on Android almost always means a stale/occupied bond on that profile — the slot still holds an old bond, so it won't accept the new pairing, and the phone has a leftover "Corne Min" record that no longer matches. You have to clear both sides.
Key rule going forward: only pair into an empty slot. If you select a slot that already has a device, the keyboard tries to reconnect to that old device instead of accepting a new one — which is what produced the error.
If the ADJUST combo won't fire (halves out of sync) or the above still fails, you need the settings-reset firmware — which this repo didn't build yet. Let me add it now so you have a guaranteed recovery .uf2.
<path>/home/byk/Code/zmk-config-corneview/build.yaml</path> <type>file</type> <content> 1: # This file generates the GitHub Actions matrix. 2: # For simple board + shield combinations, add them to the top level board and 3: # shield arrays, for more control, add individual board + shield combinations 4: # to the `include` property. You can also use the `cmake-args` property to 5: # pass flags to the build command, `snippet` to add a Zephyr snippet, and 6: # `artifact-name` to assign a name to distinguish build outputs from each other: 7: # 8: # board: [ "nice_nano" ] 9: # shield: [ "corne_left", "corne_right" ] 10: # include: 11: # - board: bdn9_rev2 12: # - board: nice_nano 13: # shield: reviung41 14: # - board: nice_nano 15: # shield: corne_left 16: # snippet: studio-rpc-usb-uart 17: # cmake-args: -DCONFIG_ZMK_STUDIO=y 18: # artifact-name: corne_left_with_studio 19: # 20: --- 21: include: 22: # --- Corne v2 (nice_nano_v2 + nice_view) --- 23: - board: ...
corne min
I did forget it from the host
maybe I cannot enter adjust layer properly? is it tap both thumb keys or keep them pressed?
The user's asking whether they need to tap or hold both thumb keys to access the ADJUST layer. I set it up as a momentary layer with &mo ADJUST, so you hold both thumbs down together to activate it, then press other keys while maintaining that hold. But I'm realizing this might be awkward in practice since you'd need a third finger to actually press the BT keys while keeping both thumbs pressed.
The key detail is that both thumb keys need to be pressed nearly simultaneously (within 50ms) to trigger the combo — if they're pressed separately, each one just acts as RAISE instead. So the instruction is: press both thumbs at the same time and keep them held down, then use other fingers to press BT0 and BT_CLR. Since it's momentary, releasing either thumb will deactivate the ADJUST layer.
There's a practical concern though — if the combo timing is finicky or hard to execute, they might struggle to clear the Bluetooth state during recovery. ...
Ah, that's likely the issue — it's hold, not tap. The ADJUST combo is momentary:
Two things that trip it up:
Since you're clearly fighting this, let me give you the bulletproof path that skips the combo entirely: settings-reset firmware. Adding it now.
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[main 56e69e7] Add settings_reset build targets for BT bond recovery 1 file changed, 12 insertions(+) To https://github.com/BYK/zmk-config-corneview.git ecdbfbb..56e69e7 main -> main
in_progress Add settings_reset build targets for BT bond recovery Build ZMK firmware main push 29154884359 24s 2026-07-11T13:45:50Z
completed / success
I think it's not wise for me to do 2 key combo on a wireless split. Let's move adjust to left thumb and keep rse on the right
The user's concern about a two-key combo across a wireless split keyboard makes sense—it's unreliable without both halves synced. I'm moving ADJUST back to the left thumb and keeping RAISE on the right, so the left inner thumb position switches from toggling RAISE to toggling ADJUST instead.
This means removing the combo node entirely and updating both the colemak and qwerty base layers in both files. I'll also need to update the comments to reflect that the left thumb is now ADJ instead of RSE, and adjust any related documentation about the layer setup. Updating the thumb row across both colemak and qwerty layers in each file by replacing the leading <_tog RAISE RAISE with <_tog ADJUST ADJUST while keeping the trailing one unchanged. I need to remove the entire combos node that defines the ADJUST combo, then update the file-top comment to reflect that RAISE is now accessed only via the right-outer thumb key instead of either thumb key. ...
That's a fair call — a cross-half combo depends on both halves being in sync and nails the timing, which is exactly the kind of fragility you don't want for something you rarely need. Let me move ADJUST back to the left-inner thumb (tap/hold, reliable) and keep RAISE on the right-outer thumb, and remove the combo.
Starting with corne.keymap:
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Now the same for corne_min.keymap:
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Now the README. Let me update the layer access references.
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I'm checking the keymaps and documentation to make sure there are no lingering references to combo bindings or dual-thumb controls that should've been removed.
Let me verify no stale combo/both-thumb references remain, then commit.
=== combo/both refs === === confirm thumb rows === config/corne.keymap:85: <_tog ADJUST ADJUST &smt LALT SPACE &mt LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne.keymap:99: <_tog ADJUST ADJUST &smt LALT SPACE &mt LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne_min.keymap:93: <_tog ADJUST ADJUST &smt LALT SPACE &mt LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne_min.keymap:108: <_tog ADJUST ADJUST &smt LALT SPACE &mt LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE
Clean — no combo references left, both base layers in both files now have ADJUST on the left thumb and RAISE on the right. Commit, push, watch CI.
[main 18f3b3b] Move ADJUST back to left-inner thumb, drop the cross-half combo 3 files changed, 25 insertions(+), 49 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 56e69e7..18f3b3b main -> main
queued Move ADJUST back to left-inner thumb, drop the cross-half combo Build ZMK firmware main push 29155114918 8s 2026-07-11T13:53:25Z
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Done — CI green, pushed as 18f3b3b.
ADJUST is back on the left-inner thumb (tap to toggle / hold for momentary), RAISE stays on the right-outer thumb, and the cross-half combo is gone. No more timing/sync fragility for reaching your settings layer.
Updated base thumb row:
| ADJ | SPC | DEL | | ENT | BSPC| RSE |
| | /ALT| /CTL| | /CTL| | |
So now:
Firmware (includes the settings-reset images too): https://github.com/BYK/zmk-config-corneview/actions/runs/29155114918
For your BT recovery now that ADJUST is easy to reach again: flash this build, then left thumb → BT_CLR on the stuck slot (after forgetting "Corne Min" on the phone), and re-pair. If it's still wedged, the corne_min_left_reset / corne_min_right_reset artifacts in that same run will wipe everything clean.
In RAISE layer, the = key should still behave as shift when held down.
The user wants the = key on the RAISE layer to function as a tap-for-equals, hold-for-shift key. I'll use a hold-tap modifier with Left Shift since it's on the left hand, keeping the balanced timing at 200ms.
They need this because when RAISE is active, the mid-left position switches from the base layer's Tab/Shift to just =, losing the shift modifier. Since typing shifted symbols requires RAISE + Shift + number, they need Shift available at that same position on the RAISE layer so they can access symbols like !@#$ without losing the shift functionality.
Modifying the RAISE layer... I'll add a note to the README explaining that the = key also functions as Left Shift when held, which is useful for typing shifted symbols in the RAISE layer. I should update the Symbols section to mention this =/Shift key and possibly adjust the diagram to show =/S for clarity. Then I'll update both keymap files and revise the RAISE header comment if needed. ...
Makes sense — that keeps a Shift under your left hand on RAISE so you can type shifted symbols (RAISE + hold = + number). I'll make the RAISE = a tap = / hold Left Shift using the existing ht behavior, in both keymaps.
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finally C+A on bottom right should be RAISE+SHIFT as that makes much more sense
The user wants to change the bottom-right key's hold function from Ctrl+Alt to RAISE+SHIFT instead, which they think makes more sense for the layout. Ah, so they want a single key that simultaneously activates the RAISE layer and Shift — that way holding it and tapping numbers gives them the shifted symbols directly without needing separate key presses. I need to figure out how to implement this in ZMK, likely using a hold-tap binding that triggers both actions at once. to Alt, leaving just RAISE+Shift? Let me re-examine what they're actually asking for before diving deeper into ZMK's behavior system. bottom-right hold should activate both the RAISE layer and Shift simultaneously, with a tap producing ]. I'm exploring how to implement this in ZMK — the challenge is that there's no built-in behavior for combining a layer with a modifier on hold, so I need to find a workaround, maybe through a custom behavior or rethinking the approach entirely. ...
Quick check before I build this one — "RAISE+SHIFT" on a hold can mean a couple of different things in ZMK, and they're implemented very differently. The tap on that key stays ]; it's the hold I want to nail down.
Also worth knowing: ZMK has no single built-in "layer + modifier" behavior, so a true one-key "RAISE and Shift together" needs a small custom behavior (doable, just want to confirm it's what you want).
User has answered your questions: "Bottom-right key: tap stays `]`. What should HOLD do (replacing the current Ctrl+Alt)?"="RAISE + Shift together (one-key symbols)". You can now continue with the user's answers in mind.
So the user wants the bottom-right key to tap as ] and hold to activate the RAISE layer plus Left Shift simultaneously. I'll create a macro that presses both the momentary layer and the modifier together on hold, then releases them both when the key is released, and bind this as the hold action in a hold-tap configuration.
But I'm running into a binding-cells mismatch—hold-tap expects both its hold and tap bindings to accept the same number of parameters, and a macro with zero binding-cells won't work cleanly with a hold-tap that's trying to pass parameters. I need to figure out the right structure where both bindings can properly consume their parameters.
The standard approach would be something like &ht RAISE RBKT where the hold binding is &mo RAISE and tap is &kp RBKT, but that doesn't add the shift modifier to the hold action. ...
Confirmed — one key for RAISE+Shift. Since ZMK has no stock "layer + modifier" behavior, I'll add a small parameterized macro (mo_shift: hold Left Shift + a momentary layer) and a hold-tap (hrs: tap = key, hold = that macro). Then the bottom-right becomes tap ] / hold RAISE+Shift, so holding it turns the number row into !@#$%^&*() and gives Shift+arrows for selection.
Starting with corne.keymap — add the macro and behavior:
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I'm reviewing the file header for the keymap and considering whether to add a note about the bottom-right shortcut in the Symbols line, or update the existing header description to mention it alongside the RAISE + Shift + number row method.
Now the same for corne_min.keymap:
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Now update the header "Symbols" comment in both keymaps and the README.
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I'm going to commit the keymap changes, README updates, and the .lore.md file, then push and monitor the CI pipeline to catch any issues with the macro syntax validation.
Now commit, push, and watch CI closely (the macro syntax is the risky part — CI will validate it).
[main f848594] Bottom-right ]: hold now engages RAISE + Left Shift (one-key symbols) 3 files changed, 76 insertions(+), 16 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 18f3b3b..f848594 main -> main
in_progress Bottom-right ]: hold now engages RAISE + Left Shift (one-key symbols) Build ZMK firmware main push 29163443257 33s 2026-07-11T18:26:10Z
completed / success
The CI pipeline passed and all the macro compilation worked correctly across the targets. Let me pull together a summary with the build link to report back.
CI is green — the macro compiled cleanly. Pushed as f848594.
Bottom-right ] now does one-key symbols:
]So hold it and tap the number row → ! @ # $ % ^ & * ( ), and Shift+arrows gives selection while held. The old Ctrl+Alt on that key is gone.
How it's built (since ZMK has no stock layer+mod behavior):
mo_shift — a parameterized macro that presses Left Shift + a momentary layer, holding both until release.hrs — a hold-tap wiring tap = key, hold = that macro. Bottom-right is &hrs RAISE RBKT.You now have three ways to reach symbols, whichever feels best:
] (RAISE+Shift) + number row.= (Left Shift) + number.Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29163443257 (Corne + Corne Min, plus the settings-reset images).
One note to verify when you test: because hrs uses balanced flavor, a quick tap gives ] and a hold gives the symbol mode — if you ever find a fast ] tap accidentally shifting, tell me and I'll tune the flavor/timing.
I need to replace the C+A on hold for the left bottom with GUI as I need some key combos with that
I'm realizing there's a mismatch here — the left bottom key is actually Ctrl+Shift, not Ctrl+Alt, so the user might be confused about which key they're referring to. The Ctrl+Alt combo was on the right bottom, which I already changed to RAISE+Shift. just revert the right-bottom back to Ctrl+Alt instead of the change I made, since that's what they're actually referring to.
Actually, I should clarify the discrepancy with them — the left-bottom is currently Ctrl+Shift, not Ctrl+Alt, so I'll confirm I'm replacing that hold function with Left GUI while keeping the tap as [, and ask if that's the intended behavior. Updating both keymaps across the colemak and qwerty layers to swap the left bottom key from Ctrl+Shift to Left GUI, which means changing that hold-tap definition in each file.
Now I need to update the comments in the layer headers where they describe the bottom-left key, replacing the C+S notation with GUI. ...
Heads up on a mismatch before I change anything: your left-bottom [ key is actually tap [ / hold Ctrl+Shift. The Ctrl+Alt (C+A) was on the right-bottom — which you just turned into RAISE+Shift last step.
Since you explicitly said left bottom and want GUI there for shortcuts, I'll set the left-bottom [ to tap [ / hold Left GUI, replacing Ctrl+Shift (and leaving the new RAISE+Shift on the right untouched). If you actually meant the right key, just say so and I'll flip it.
Making the change:
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Now the comment headers in both keymaps (4 occurrences total):
config/corne.keymap:106: // | [/C+S | Z | X | C | V | B | | K | M | , | . | / | ]/R+S | config/corne.keymap:120: // | [/C+S | Z | X | C | V | B | | N | M | , | . | / | ]/R+S | config/corne_min.keymap:113: // | [/C+S | Z | X | C | V | B | | K | M | , | . | / | ]/R+S | config/corne_min.keymap:128: // | [/C+S | Z | X | C | V | B | | N | M | , | . | / | ]/R+S |
config/corne.keymap:106: // | [/GUI | Z | X | C | V | B | | K | M | , | . | / | ]/R+S | config/corne.keymap:120: // | [/GUI | Z | X | C | V | B | | N | M | , | . | / | ]/R+S | config/corne_min.keymap:113: // | [/GUI | Z | X | C | V | B | | K | M | , | . | / | ]/R+S | config/corne_min.keymap:128: // | [/GUI | Z | X | C | V | B | | N | M | , | . | / | ]/R+S |
Now the README — dual-function table and the base-layer diagram labels (fixing both the left /C+S → /GUI and the stale right /C+A → /R+S).
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I'll commit and push the changes, then monitor the CI pipeline. I should also search the README for any remaining references to "C+S", "C+A", "Ctrl + Shift", or "Ctrl+Alt" to make sure everything's been updated consistently.
Let me check for any remaining stale references in the README before committing.
(no output)
Clean. Commit, push, watch CI.
[main 28bda6f] Left-bottom [ hold: Ctrl+Shift -> Left GUI (for GUI shortcuts) 3 files changed, 10 insertions(+), 10 deletions(-) To https://github.com/BYK/zmk-config-corneview.git f848594..28bda6f main -> main
in_progress Left-bottom [ hold: Ctrl+Shift -> Left GUI (for GUI shortcuts) Build ZMK firmware main push 29187999125 1m1s 2026-07-12T09:45:10Z
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Done — CI green, pushed as 28bda6f.
Left-bottom [ is now tap [ / hold Left GUI (Super), so you have GUI available for shortcuts. Ctrl+Shift is no longer a single key, but you can still do it with Del/Ctrl (left thumb) + Tab/Shift (mid-left).
Your left-hand modifiers are now nicely spread out:
[/GUI) ← newFirmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29187999125
One flag on hrs timing since you're now doing GUI combos: GUI mod-taps (like Shift ones) can occasionally register a hold when you meant a quick [ tap during fast typing. If that bugs you, I can give the [/GUI key the same tap-friendly treatment. Otherwise you're all set.
Just noticed a divergence from my Iris: on dual function keys (tap vs hold) I was able to tap and hold again -- essentially one press quickly followed by a press and hold would keep me on the tap key and trigger the key repeat. Is it possible to have that in ZMK?
The user is looking for quick-tap behavior on dual-function keys—tapping and immediately pressing again should repeat the tap action rather than triggering the hold modifier. This is ZMK's quick-tap-ms feature, which is similar to QMK's TAPPING_FORCE_HOLD disabled with a quick tap term.
I'm checking the current quick-tap-ms settings across the different hold-tap behaviors: the corner mod-taps and layer toggles are set to 0 (no quick-tap), the space key already has it enabled at 175ms, and I need to verify what the built-in &mt macro defaults to—it might have quick-tap disabled by default or set to a very low value.
The solution is to enable quick-tap-ms on the user's custom hold-tap behaviors so that tapping and re-pressing within that window triggers the tap behavior with repeat. I'm thinking through which dual-function keys the user actually cares about enabling this on. ...
Yes — that's exactly ZMK's quick-tap-ms feature (the equivalent of QMK's tap-then-hold repeat / QUICK_TAP_TERM). Right now it's off (0) on most of your dual-function keys — only Space has it. When set, tapping a key then pressing+holding it again within that window repeats the tap and never triggers the hold.
I'll enable it (200 ms, matching your tapping term) on the mod-tap behaviors: ht (Tab, ', =, Enter), hrs (]), and add a quick-tap variant for the Del/Ctrl thumb. Layer-toggle thumbs stay unchanged (repeating a toggle makes no sense).
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Now the same for corne_min.keymap:
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I'm checking that no stray keyboard control sequences are lingering in the code and verifying the expected behaviors work correctly.
Let me verify the changes and update the README note.
=== any leftover &mt LCTRL === === quick-tap values === 41: // quick-tap-ms: tap, then tap-and-hold again within 200ms repeats the tap. 46: quick-tap-ms = <200>; 57: quick-tap-ms = <200>; 68: quick-tap-ms = <0>; 79: quick-tap-ms = <175>; 90: quick-tap-ms = <200>; === mtq usage === config/corne.keymap:125: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne.keymap:139: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne_min.keymap:133: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne_min.keymap:148: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE
I'm verifying the line numbers and their corresponding values—comment at 41, height at 46 with 200, motor torque at 57 with 200, toggle at 68 staying at 0, smooth at 79 with 175, and hours at 90 with 200. Now I need to update the README to clarify the tap-then-hold repeat behavior.
All correct: ht=200, mtq=200, lt_tog=0 (unchanged), smt=175, hrs=200. Now the README note.
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[main e26d1ad] Enable quick-tap (tap-then-hold repeat) on dual-function keys 3 files changed, 36 insertions(+), 8 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 28bda6f..e26d1ad main -> main
in_progress Enable quick-tap (tap-then-hold repeat) on dual-function keys Build ZMK firmware main push 29247971141 32s 2026-07-13T11:56:00Z
completed / success
Done — CI green, pushed as e26d1ad.
You now have the Iris tap-then-hold repeat behavior. Tap a dual-function key, then immediately press-and-hold it again (within 200 ms) → it repeats the tapped key instead of firing the modifier/layer.
What I changed:
ht → quick-tap-ms = 200 (covers Tab, ', =, Enter)hrs → quick-tap-ms = 200 (covers ])mtq behavior (hold-preferred + quick-tap) for the Del/Ctrl thumb → Delete now repeatsSo a plain hold still gives you the modifier/layer as before; only a tap immediately followed by hold triggers repeat. Nothing else in your layout changed.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29247971141
Okay if I do a key combo too quickly with some tap/hold keys, they don't seem to work. Best example, if I quickly tap "SHIFT+RSE" and q, I expect to get ! but I usually get Q. If I hold down and wait a bit, I correctly get !. Also when I'm typing, I occasionally lose focus. I think it is about the tab/shift key on the left. When I do a quick SHIFT+<letter> it registers as a tab instead I think or adds a tab somehow.
I'm looking at a ZMK hold-tap configuration issue where pressing SHIFT+RAISE with q isn't producing the expected character—they're getting q instead of the shifted symbol they intended. Let me work through what's actually happening with their keymap to understand the layer interaction. So the real culprit might be the quick-tap-ms setting I added to the Shift key — when they rapidly press Shift then RSE then q, the quick-tap logic could be interfering with how the hold-tap resolves, causing the RAISE layer to not activate in time and leaving them with a base-layer Q instead of the shifted ! from the RAISE layer. The balanced flavor with rolling keys is the culprit—when they press Shift, then a letter, and release Shift before the letter, the balanced resolver treats it as a tap instead of a hold, triggering the Tab action instead of the Shift modifier. This explains why quick key combinations produce unexpected Tab insertions. ...
Good diagnosis — you're actually hitting two separate timing issues, and I want to confirm the fix direction because one option has a real typing trade-off.
Root causes:
Combos failing when fast (Shift+RSE+q → Q, "wait a bit" works): Your Shift and corner keys use the balanced flavor. Balanced only picks "hold" if you release the interrupting key before the mod key. When you roll fast and let go of Shift early, it decides you tapped it → so Shift becomes Tab, and the layer never engages. Also, when a balanced mod-tap (Shift) is pressed first and held, it stalls the key queue until it resolves, which is why the layer key behind it (RSE) doesn't fire in time.
Stray Tab while typing: this one is partly the quick-tap I added last time. If you press the Tab/Shift key, release, and press it again within 200 ms (e.g. two capitals in quick succession), quick-tap forces the second press to be a tap → Tab. That's your focus-loss.
Fixes: I'll drop quick-tap from the Shift keys regardless (clean win, stops stray Tabs — Tab-repeat is niche anyway). The combo issue needs switching the mod/layer keys to hold-preferred (hold wins the instant the next key goes down). The catch is the apostrophe ' key (hold = Shift): with hold-preferred, tapping ' then instantly typing a letter yields Shift+letter — so "don't" could come out "donT".
User has answered your questions: "How aggressive should the hold-preferred fix be? (In all cases I'll remove quick-tap from the Shift keys to stop the stray Tabs.)"="Gentle: no flavor change". You can now continue with the user's answers in mind.
The user selected the gentle option, so I need to keep the flavor balanced while removing quick-tap from the Shift keys and reducing the hold timeout from 200ms to 150ms. This affects Tab/Shift, '/RShift, and =/Shift specifically.
Now I'm realizing that the ht behavior is shared across multiple keys — not just the Shift variants but also Enter/RCtrl. If I disable quick-tap on ht globally, it removes it from all of them, which would affect Enter's tap-repeat (multiple newlines) even though Enter isn't technically a Shift key. The stray-Tab issue is specific to the Tab/Shift key, so I need to decide whether to split the behaviors to preserve Enter's quick-tap or disable it across the board. '/RShift, =/Shift. Keep ht for Enter with its tapping-term shortened to 150ms and quick-tap at 200ms.
For the hold timeout adjustment from 200 to 150ms, I'm applying it to the behaviors involved in the combo issues: the shift-key behavior hs, the layer toggle lt_tog, and possibly hrs. ...
You picked the gentle route — got it. I'll:
'/RShift, =/Shift) → stops the stray Tabs. Enter/Del/Space/] keep their tap-repeat.balanced).Let me read the current behaviors block to edit precisely.
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path>
<type>file</type>
<content>
37: / {
38: behaviors {
39: // Tap = key, Hold = modifier. Mirrors QMK's *_T() mod-taps.
40: // "balanced" approximates QMK's PERMISSIVE_HOLD.
41: // quick-tap-ms: tap, then tap-and-hold again within 200ms repeats the tap.
42: ht: hold_tap {
43: compatible = "zmk,behavior-hold-tap";
44: #binding-cells = <2>;
45: tapping-term-ms = <200>;
46: quick-tap-ms = <200>;
47: flavor = "balanced";
48: bindings = <&kp>, <&kp>;
49: };
50:
51: // Like &mt (hold-preferred) but with quick-tap, so tap-then-hold repeats
52: // the tapped key (e.g. Delete) while a plain hold still gives the modifier. ...
I'm updating the behaviors block with new timing parameters across several key behaviors—adjusting hold-tap terms to 150ms, adding a balanced hold-shift with quick-tap disabled, and keeping a few unchanged—then I'll write out the complete revised block. Defining more behaviors... Finishing the space/mod tap behavior with tap-preferred flavor, then defining a hold-raise-shift behavior that combines momentary layer activation with shift modifier, and finally updating the binding syntax to use the new custom behaviors.
Now I'm going through the keymap to replace the old hold-tap bindings with the new ones — swapping &ht LSHFT TAB and &ht RSHFT SQT across the colemak and qwerty layouts, keeping &ht RCTRL RET unchanged, and verifying each binding exists in the actual keymap before making the replacements. I'll write out the full edit with the exact text for the behaviors block replacement.
Now I'll rewrite the behaviors block: add a dedicated hs (Shift, no quick-tap), and set the mod/layer timeouts to 150 ms. Space stays at its tuned values.
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Now switch the three Shift-key bindings from &ht to &hs in corne.keymap:
I see the issue—the token string is still &ht LSHFT TAB rather than what I initially thought, so I need to use replaceAll to handle each token individually instead of trying to match the whole string at once.
Let me use token-level replacements instead.
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I need to update the qwerty row2 to use &ht instead of &hs at the start, since my previous change only affected the colemak row due to their different letter layouts.
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Moving on to corne_min.keymap now. The behaviors block is identical to what I just edited in corne.keymap, so I'll apply those same two modifications. Then I need to handle the three binding edits, being careful to distinguish between the qwerty and colemak rows.
Now corne_min.keymap — same behaviors edits:
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continue
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I'm checking that all the leftover &ht bindings should still be for Enter/RCtrl only, and confirming that both files no longer have any stale &ht LSHFT or &ht RSHFT references before verifying the remaining &ht usages.Let me verify all bindings are correct and nothing stale remains.
=== remaining &ht usages (should only be RCTRL RET) === config/corne.keymap:136: &ht LGUI LBKT &kp Z &kp X &kp C &kp V &kp B &kp K &kp M &kp COMMA &kp DOT &kp FSLH &hrs RAISE RBKT config/corne.keymap:137: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne.keymap:150: &ht LGUI LBKT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH &hrs RAISE RBKT config/corne.keymap:151: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne_min.keymap:144: &ht LGUI LBKT &kp Z &kp X &kp C &kp V &kp B &kp K &kp M &kp COMMA &kp DOT &kp FSLH &hrs RAISE RBKT config/corne_min.keymap:145: <_tog ADJUST ADJUST &smt LALT SPACE &mtq LCTRL DEL &ht RCTRL RET &kp BSPC <_tog RAISE RAISE config/corne_min.keymap:159: &ht LGUI LBKT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT ...
All correct — ht (Enter/GUI, still has quick-tap) and hs (the three Shift keys, no quick-tap) are properly separated. Now update the README's timing note.
74:> Hold timing is 200 ms. Tap faster than that to get the tap action; hold longer to 78:> press and hold it again (within 200 ms) — it repeats the *tapped* key instead of 79:> triggering the modifier/layer. Works on Tab, `'`, `=`, `]`, Enter, Delete, and Space. 81:> **Space** is *tap-preferred*: it only becomes Alt if you actually hold it past 200 ms,
<path>/home/byk/Code/zmk-config-corneview/README.md</path> <type>file</type> <content> 70: | Right thumb (inner) **ENT** | Enter | **Right Ctrl** | 71: | Right thumb (middle) **BSPC**| Backspace | — | 72: | Right thumb (outer) | toggle RAISE | momentary RAISE | 73: 74: > Hold timing is 200 ms. Tap faster than that to get the tap action; hold longer to 75: > get the modifier/layer. 76: > 77: > **Tap-then-hold repeats** (like the Iris): tap a dual-function key, then immediately 78: > press and hold it again (within 200 ms) — it repeats the *tapped* key instead of 79: > triggering the modifier/layer. Works on Tab, `'`, `=`, `]`, Enter, Delete, and Space. 80: > 81: > **Space** is *tap-preferred*: it only becomes Alt if you actually hold it past 200 ms, 82: > so fast "space then letter" rolls always type a space (never Alt+letter). Esc and GUI 83: > now live on the RAISE layer (top corners), not the base layer. 84: (Showing lines 70-84 of 195. Use offset=85 to ...
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Now commit, push, and watch CI.
[main 5567e41] Fix fast Shift/RAISE combos and stray Tab: split Shift into its own behavior, lower hold timeout 3 files changed, 46 insertions(+), 20 deletions(-) To https://github.com/BYK/zmk-config-corneview.git e26d1ad..5567e41 main -> main
queued Fix fast Shift/RAISE combos and stray Tab: split Shift into its own b… Build ZMK firmware main push 29293518418 10s 2026-07-13T23:36:00Z
completed / success
Done — CI green, pushed as 5567e41.
1. Stray Tab / lost focus — fixed directly:
'/RShift, and =/Shift now use a dedicated hs behavior with quick-tap disabled. Previously, pressing Shift twice quickly (e.g. two capitals back to back) could get force-resolved as a tap → Tab → focus jump. That's now impossible on these three keys.2. Fast Shift+RSE+letter giving the wrong output — improved, but not bulletproof:
ht, hs, mtq, lt_tog, hrs), so a hold gets recognized faster during quick rolls.balanced (per your "gentle" choice) — meaning if you release Shift before the letter, it can still register as a tap in extreme edge cases. If ! still misfires occasionally after this, the real fix is switching Shift to hold-preferred, which trades off contraction typing (don't → donT) for guaranteed combo reliability. Try it as-is first.Everything else unchanged: =, ], Enter, Delete still repeat on tap-then-hold; Space still tap-preferred at 200ms.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29293518418
Try typing normally for a bit and let me know if the stray Tabs are gone and whether Shift+RSE+q → ! is reliable enough now.
Okay now I keep seeing "shift"ed characters when I want to type ' -- how do we proceed?
You're getting shifted characters when trying to type ' — that's the balanced-flavor '/RShift key resolving to hold (Shift) during fast typing. When you type ' immediately followed by a letter (contractions like don't, it's, I'm), balanced sees the interrupting key and can pick "hold."
Before I change anything, let me get the diagnosis exactly right, because there are two distinct scenarios and they point to different fixes.
The question tool was called with invalid arguments: SchemaError(Missing key at ["questions"][0]["question"]). Please rewrite the input so it satisfies the expected schema.
User has answered your questions: "When exactly does the ' key produce a shifted character instead of an apostrophe?"="In contractions (' then a letter)". You can now continue with the user's answers in mind.
I need to think through the fix for this contraction problem where the apostrophe key is being held and interpreted as shift when followed quickly by a letter. The issue is that in words like "don't," the apostrophe on the right hand is followed by "t" on the left hand, and the current hold-tap behavior sees this cross-hand roll and triggers the shift modifier instead of just typing the apostrophe.
The cleanest solution here is positional hold-tap using hold-trigger-key-positions, which only allows the hold behavior when specific keys are pressed next. But that's tricky for shift keys since you genuinely want shift to work with almost any letter. The better approach is combining it with require-prior-idle-ms, which forces a tap when you're typing fast — if there's recent typing activity within the idle window, the key resolves as a tap instead of a hold. This directly targets the problem: during rapid typing of contractions, the apostrophe will type as an apostrophe, but when you deliberately pause and then press-and-hold for shift combos, it still works as a modifier.
The trade-off is that require-prior-idle-ms could interfere with the user's shift+letter combos if they're typing fast, but since they specifically use the left shift (Tab/Shift) for those combos, I can apply require-prior-idle-ms selectively to just the apostrophe/right-shift key. That way the left shift stays responsive for intentional modifier use while the apostrophe becomes tap-happy during fast typing.
Actually, let me reconsider whether require-prior-idle-ms alone solves it or if I need positional hold-tap too. With require-prior-idle-ms, if you've pressed any key recently (within the idle threshold), the next press of the apostrophe resolves immediately as a tap. In "don't," you type d-o-n rapidly, so when you hit the apostrophe right after "n," it's within the idle window and types as an apostrophe — exactly what we want. Then the "t" follows normally. ...
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config/corne.keymap:148: &hs LSHFT TAB &kp A &kp R &kp S &kp T &kp D &kp H &kp N &kp E &kp I &kp O &hs RSHFT SQT config/corne.keymap:162: &hs LSHFT TAB &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &hs RSHFT SQT config/corne_min.keymap:143: &hs LSHFT TAB &kp A &kp R &kp S &kp T &kp D &kp H &kp N &kp E &kp I &kp O &hs RSHFT SQT config/corne_min.keymap:158: &hs LSHFT TAB &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &hs RSHFT SQT
I'll replace all instances of &hs RSHFT SQT with &hsq RSHFT SQT across both files. Since the LSHFT TAB bindings stay as &hs, I can safely use replaceAll targeting just the RSHFT SQT pattern.
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Now the same for corne_min.keymap — add hsq behavior and swap the bindings.
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Now update the README note to mention the ' behavior.
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Now verify and commit.
=== hsq usages (should be 2 per file) === config/corne.keymap:2 config/corne_min.keymap:2 === hsq behavior defined === config/corne.keymap:1 config/corne_min.keymap:1
All wired up. Commit, push, watch CI.
[main 5344456] Fix ' typing as Shift in contractions: add require-prior-idle to '/RShift 3 files changed, 34 insertions(+), 4 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 5567e41..5344456 main -> main
in_progress Fix ' typing as Shift in contractions: add require-prior-idle to '/RS… Build ZMK firmware main push 29298997572 18s 2026-07-14T01:37:00Z
completed / success
Done — CI green, pushed as 5344456.
The ' key now types cleanly in contractions. New hsq behavior with require-prior-idle-ms = 125:
' is forced to be a tap → don't, it's, I'm all type correctly.Only the '/RShift key got this treatment — your left Tab/Shift (hs) is unchanged, so fast Shift+letter and Shift+RAISE combos still work as before.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29298997572
If 125 ms feels too aggressive (Right Shift hard to get) or not enough (still catches a contraction), that one number is the tuning knob — tell me and I'll nudge it. Everything else in the layout is untouched.
Can I tune these using ZMK studio?
Short answer: no, not these. ZMK Studio only lets you remap which behavior sits on each key — it can't edit the parameters inside a behavior (tapping-term-ms, quick-tap-ms, require-prior-idle-ms, flavor). Those live in the .keymap/devicetree and are baked in at compile time.
So what Studio can do, live over USB/BLE without reflashing:
&hs, &ht, &mo, &kp X, etc.' to a plain &kp SQT).What Studio cannot do (needs a rebuild + flash, i.e. our current loop):
hsq.There's a caveat worth knowing: ZMK Studio and a static .keymap file don't mix cleanly. Once you save a keymap from Studio, it's stored in the keyboard's settings and overrides the compiled keymap — so your carefully-tuned file and Studio edits can fight each other, and a settings-reset wipes the Studio layout. Right now Studio is only enabled on the corne_min left half anyway.
So for the timing knobs we've been turning (tapping term, idle window, flavor), the edit-commit-CI-flash flow is the only way. It's fast though — each round is ~2-3 min and I watch CI for you.
If what you actually want is a faster feedback loop for timing experiments, two real options:
#defines at the top of the keymap so tweaks are one-line edits (still needs a flash, but very clean to iterate).Want me to set up option 1 (hoist the timing constants to named defines)? It'd make future "make Right Shift a touch easier" type requests trivial.
Crazy idea, allow me to tweak the timings with special keys in adjust layer?
That's a genuinely clever idea, and ZMK actually supports the core mechanism — but there's a hard limit I need to flag before you get excited.
The blocker: hold-tap parameters (tapping-term-ms, require-prior-idle-ms, quick-tap-ms, flavor) are compile-time constants baked into the firmware. There is no runtime API and no keycode to change them on the fly. So a key that does "tapping term +10ms" cannot exist in ZMK today. That part of the idea isn't possible without patching ZMK's C source.
What is possible — and probably gets you 90% of what you actually want — is compiling several presets and switching between them live with keys, no reflash:
The costs, honestly:
Given your setup, here's how I'd rank the options:
User has answered your questions: "How do you want to handle timing tuning?"="this is just a curious exploration. can we not read these values from a region where we can store the values in like the studio does for keymap?". You can now continue with the user's answers in mind.
Great question — and it gets right at how ZMK is architected. Short answer: not today, without writing C. Here's the honest technical picture.
Keymaps are runtime-mutable by design. ZMK Studio works because the keymap behavior was deliberately built to read its binding table from a settings region in flash (Zephyr's NVS/settings subsystem). Someone wrote the C code that (a) reserves that storage, (b) exposes a mutation API over the RPC transport Studio talks to, and (c) makes the keymap engine consult the stored table instead of the compiled one.
Hold-tap timings have none of that. In the current source, values like tapping_term_ms are read straight out of the compiled devicetree config struct:
const, resolved at build time from the .keymap.So the capability you're describing (a settings region for timings, like Studio has for the keymap) is exactly right conceptually — it just hasn't been implemented in ZMK. Nothing about the hardware or Zephyr prevents it.
This is a real firmware feature, roughly:
That's a legitimate ZMK contribution/fork — doable, but it's C work in the ZMK core, not something expressible in a .keymap.
The only runtime-switchable knob ZMK gives you today for hold-tap feel is swapping which behavior a key uses (Studio can do that) or which layer/preset is active (keys can do that). ...
I really need to make a deliberate and slow press for ' to appear, anything else is treated as shift
I'm looking at a keyboard behavior issue where the apostrophe key requires a deliberate slow press to register, otherwise it's being treated as shift. This is the opposite of the earlier contraction fix—now the require-prior-idle-ms setting is too aggressive, forcing shift behavior on quick taps. I need to check the current keymap configuration to understand the hold-tap timing settings before adjusting them. tap unless there was a very recent prior key. If they type ' after a pause (like a standalone ' or start of a contraction after finishing a word), the prior-idle window has elapsed, so it goes into hold-tap resolution mode. With balanced flavor and 150ms tapping term, a quick tap should still produce ' — but they're seeing shift instead, which means the balanced flavor is misfiring on quick standalone taps.
Wait, that doesn't add up. With balanced flavor, a quick tap-and-release should always produce the tap (') as long as no other key interrupts during the hold. So if they tap ' alone quickly, it should work. The problem must be when they tap ' followed quickly by another key — that's when balanced flavor sees the interruption and resolves to hold (shift). During fast typing, they hit ' then the next letter within the tapping term, and balanced treats it as a modifier.
So the real issue is that require-prior-idle only forces a tap if the PREVIOUS key was recent, but the shift misfire happens because of the NEXT key coming too fast. That's the gap. For contractions like "don't", after typing "don" quickly, the ' gets forced to tap by prior-idle — good. But for a standalone ' or ' at the start after a pause, prior-idle doesn't help, and then if they immediately type the next character, balanced flavor triggers shift.
The cleanest fix here is switching the ' key to tap-preferred flavor, which only triggers hold if the key is actually held past the tapping term, ignoring interrupting keypresses. ...
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path>
<type>file</type>
<content>
50: };
51:
52: // Shift keys (Tab/Shift, '/RShift, =/Shift): no quick-tap, so pressing
53: // Shift twice in quick succession never slips out a stray tap (e.g. Tab).
54: hs: hold_shift {
55: compatible = "zmk,behavior-hold-tap";
56: #binding-cells = <2>;
57: tapping-term-ms = <150>;
58: quick-tap-ms = <0>;
59: flavor = "balanced";
60: bindings = <&kp>, <&kp>;
61: };
62:
63: // Like &hs, but forces a TAP if another key was pressed in the last 125ms.
64: // Used for the '/RShift key so contractions (don't, it's) type ' mid-word
65: // while a deliberate ' after a pause can still hold as Right Shift. ...
I'll change the hsq behavior to tap-preferred flavor and drop the require-prior-idle-ms since tap-preferred already handles the case—it only triggers hold when the key is physically held past the tapping term. I should also bump the tapping term up a bit, maybe to 200ms, so holding is more forgiving and deliberate. Actually, keeping it at 150ms means holding past 150ms gives Right Shift, which is reasonable for a deliberate press. Let me update the behavior definition and its comment in both keymap files.I'll switch hsq to tap-preferred, drop the now-unneeded require-prior-idle-ms, and bump the tapping term to 200 ms so "deliberate hold" is comfortably distinct.
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Now update the README note to reflect the new behavior.
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[main 3595e85] Make '/RShift tap-preferred so ' always types unless deliberately held 4 files changed, 24 insertions(+), 17 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 5344456..3595e85 main -> main
in_progress Make '/RShift tap-preferred so ' always types unless deliberately held Build ZMK firmware main push 29352134628 6s 2026-07-14T17:02:48Z
completed / success
Done — CI green, pushed as 3595e85.
The ' key is now tap-preferred:
' — regardless of how fast you type or what comes next. Contractions (don't, it's, I'm), standalone ', ' at word start — all just work.This flips the logic entirely: instead of trying to guess from surrounding keys (the old balanced + idle approach that kept misfiring), the key now assumes tap unless you physically hold it. Interrupting keys can never force Shift anymore.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29352134628
Trade-off to be aware of: because it waits to see if you're holding, using it as Right Shift now needs a deliberate ~200 ms press before the letter — a touch slower than a normal mod. You've got Left Shift (Tab/Shift, still snappy balanced) for fast capitalization, so this should be fine, but if Right Shift ever feels too sluggish I can lower the 200 ms. Give it a real typing test and let me know.
Right Shift only fires if you deliberately hold the key past 200 ms.
Yeah this is not something I want, this is what we tried to fix earlier right? It has to be more like QMK where it is either hold and wait or when used in combination with another key including fast rolls
Right — you want proper QMK-style permissive-hold behavior: Shift fires if you either hold past the term or press another key while it's down (including fast rolls), but a plain quick tap of ' alone still gives '. Tap-preferred can't do that (it ignores other keys), and plain balanced misfired on contractions. Let me get the target behavior exactly right, because "fast rolls" is doing a lot of work here and it's the crux of the contradiction we keep hitting.
The core tension: in Colemak, ' is right hand and the letters after it in contractions (don't→t, it's→s, I'm→m) are left hand. A "roll into another key = Shift" rule can't tell '+t (contraction, want ') apart from '+q (want Shift+q) purely by timing/interruption — both are ' followed quickly by an opposite-hand key.
QMK solves this with HOLD_ON_OTHER_KEY_PRESS combined with per-key or Retro/PERMISSIVE_HOLD tuning, but the thing that actually makes it livable for most people is positional hold-tap (only trigger the hold when the next key is on the opposite hand) — which for a right-hand ' still fires on left-hand letters, so it wouldn't fix contractions either. The honest truth: this specific key (apostrophe doubling as Shift, right pinky, Colemak) is the hardest possible case.
So before I implement, one decision:
User has answered your questions: "For the '/RShift key, which trade-off do you want? (ZMK fundamentally can't make ' both a fast-roll Shift AND always type ' in contractions — they're the same gesture.)"="True QMK permissive-hold (accept contraction risk)". You can now continue with the user's answers in mind.
Got it — true QMK permissive-hold, contraction risk accepted. I'll switch hsq to balanced with hold-trigger-on-release off (permissive-hold semantics), drop tap-preferred, and put quick-tap back to 0. balanced in ZMK = permissive hold: Shift fires on hold-past-term or when another key is pressed-and-released while ' is held (including fast rolls); a lone quick tap still gives '.
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[main 33b4c37] Make '/RShift QMK permissive-hold (balanced): Shift on hold OR key-roll 4 files changed, 24 insertions(+), 12 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 3595e85..33b4c37 main -> main
in_progress Make '/RShift QMK permissive-hold (balanced): Shift on hold OR key-roll Build ZMK firmware main push 29353311121 5s 2026-07-14T17:19:55Z
completed / success
Done — CI green, pushed as 33b4c37.
'/RShift is now true QMK permissive-hold (balanced flavor):
' is down → Right Shift — including fast rolls. So '+q gives Q/! etc. without waiting.'.This is exactly the QMK feel you described. The one accepted trade-off: since '+letter is the same gesture as a Shift roll, contractions (don't, it's) may occasionally capitalize — if that happens, Left Shift (Tab/Shift) is there for fast capitalization.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29353311121
Two knobs if the feel needs nudging after you type on it:
require-prior-idle-ms back at a small value (e.g. 80-100 ms) — catches only genuinely fast mid-word rolls while keeping roll-to-Shift for deliberate combos.Give it a real typing session and tell me which way it leans.
Contractions capitalizing too often → I can add require-prior-idle-ms back at a small value (e.g. 80-100 ms) — catches only genuinely fast mid-word rolls while keeping roll-to-Shift for deliberate combos.
Let's do this
Good call — this is the sweet spot: fast mid-word rolls (contractions) force ', but a deliberate roll after any pause still gives Shift. I'll add require-prior-idle-ms = 100 to hsq in both keymaps.
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[main 98c099f] Add require-prior-idle-ms=100 to '/RShift for cleaner contractions 4 files changed, 16 insertions(+), 9 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 33b4c37..98c099f main -> main
in_progress Add require-prior-idle-ms=100 to '/RShift for cleaner contractions Build ZMK firmware main push 29353674882 8s 2026-07-14T17:25:07Z
completed / success
Done — CI green, pushed as 98c099f.
'/RShift now has the full QMK feel plus a contraction guard:
' → don't, it's, I'm type cleanly'The 100 ms window is the discriminator: fast, continuous typing = you're mid-word = '; a distinct pause before the roll = you meant Shift.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29353674882
That single number is the tuning knob if it leans wrong after a real session:
' → lower it (70-80).Give it a proper typing test and report which way it drifts.
I'm having issues with the RSE+SHIFT combo still. If I do the combo too fast, I only get Shift, not the RSE part. Any fixes you can think of?
Let me trace the exact mechanics here, because the fix depends on which key is which.
Your ! gesture is: hold RSE (right-outer thumb, <_tog RAISE RAISE, hold-preferred) + hold a Shift + tap a number-row key. When you do it fast and get "only Shift," the RAISE layer isn't engaging in time — so the key you press resolves on the base layer instead of RAISE.
The likely culprit is a hold-tap "queue" stall: when two hold-tap keys (Shift and RSE) are pressed almost simultaneously, ZMK processes them in press-order and the first one can hold up resolution of the second. If your Shift press lands first and it's balanced, it waits to decide, delaying RAISE from activating — so the number key falls through to base.
Before I pick the fix, I need to know which Shift you're rolling with, because it changes the answer:
User has answered your questions: "When RSE+Shift fails fast, which Shift key are you holding?"="I'm talking about the bottom right key on the right side of the keyboard which acts as RSE plus SHIFT on hold". You can now continue with the user's answers in mind.
Ah — that changes everything. You mean the bottom-right ] key (&hrs RAISE RBKT), which on hold engages RAISE+Shift together via the mo_shift macro. That's a completely different mechanism than two separate thumb keys. Let me look at exactly how it's wired.
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path>
<type>file</type>
<content>
95: quick-tap-ms = <0>;
96: flavor = "hold-preferred";
97: bindings = <&mo>, <&tog>;
98: };
99:
100: // Space/Alt: tap-preferred so it only becomes Alt when actually held past
101: // the tapping term — fast "space then letter" rolls type a plain space.
102: smt: space_mod_tap {
103: compatible = "zmk,behavior-hold-tap";
104: #binding-cells = <2>;
105: tapping-term-ms = <200>;
106: quick-tap-ms = <175>;
107: flavor = "tap-preferred";
108: bindings = <&kp>, <&kp>;
109: };
110:
111: // Tap = key (arg 2); Hold = momentary layer (arg 1) with Left Shift
112: // held — ...
Found it. The problem is the balanced flavor on hrs combined with how it resolves against the number key you press.
Here's the sequence when you're fast: you press ] (hrs), then quickly tap a number key. With balanced, hrs waits to decide hold-vs-tap until the interrupting key is released. During that wait the mo_shift macro hasn't run yet, so RAISE isn't active — meaning when balanced does resolve to "hold" and fires the macro, the number key press already got queued/processed. The result you see: Shift applies (macro's LSHFT press) but the layer wasn't up when the digit registered → you get the base-layer key, not the RAISE symbol.
The fix is hold-preferred on hrs. With hold-preferred, the instant you press the number key, hrs immediately resolves to hold → the macro fires → LSHFT + RAISE are both active before the number key is processed → you get the symbol every time, even fast. The only trade-off is a quick ]+letter roll would give the symbol instead of ], but ] is almost never immediately followed by another key mid-word, and quick-tap (200 ms) still lets you tap-then-hold to repeat ].
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[main 963ce17] Make bottom-right ] (hrs RAISE+Shift) hold-preferred for fast symbol rolls 2 files changed, 8 insertions(+), 2 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 98c099f..963ce17 main -> main
continue
The CI check got interrupted. Let me find the run and watch it.
completed success Make bottom-right ] (hrs RAISE+Shift) hold-preferred for fast symbol … Build ZMK firmware main push 29493999302 1m58s 2026-07-16T11:19:23Z
Done — CI green, pushed as 963ce17.
Fixed the RSE+Shift (bottom-right ]) fast-roll issue. The hrs behavior was balanced, which waited to decide until the number key was released — so on fast rolls the RAISE layer wasn't up yet and the digit fell through to the base layer (giving you Shift-only). Switched it to hold-preferred, which resolves the moment you press the number key → LSHFT + RAISE both activate before the digit registers → you get the symbol every time, even fast.
Trade-off: a quick ]-then-key roll would now trigger the symbol layer instead of ]. In practice ] is rarely immediately followed by another key, and quick-tap (200 ms) still gives you tap-then-hold ] repeat.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29493999302
Note this only changed the bottom-right ] RAISE+Shift key. If you also sometimes make ! etc. by holding the RSE thumb + a separate Shift key and hit the same "only Shift" problem, that's a different code path (the thumb lt_tog vs. the two Shift behaviors) — let me know and I'll harden that one too. Give this a real typing test first.
quesion, can I long press a regular key for it to activate its shifted version?
Short answer: not with a plain &kp key — ZMK has no built-in "long-press any key → its shifted form" mode. But you can get exactly that behavior on specific keys with a hold-tap where tap = the key and hold = Shift+the key.
For example, to make , also type < when held:
cs: comma_shift {
compatible = "zmk,behavior-hold-tap";
#binding-cells = <2>;
tapping-term-ms = <200>;
flavor = "tap-preferred"; // only shifts on a deliberate hold
bindings = <&kp>, <&kp>;
};
...then bind it as &cs COMMA LT (tap , / hold <).
A few important caveats:
'/RShift, ]/RAISE+Shift, [/GUI, thumbs, etc.). You can only add "hold = shifted" to keys whose hold is currently free — i.e. the plain letter/number keys.flavor matters. tap-preferred = shift only on a genuine long hold (safe for fast typing). balanced/hold-preferred would risk shifting during fast rolls, like the issues we just spent time fixing.&mt / mod-morph. If you want a key to send one thing tapped and another when a modifier is already held, that's mod-morph — but that's "morph when Shift is down," not "morph when long-pressed." For long-press, hold-tap is the right tool.So: yes, achievable, but you tell me which keys you want it on and I'll wire up hold-taps for them.
What's the actual goal — is there a specific key (or a few) where you want long-press = shifted? Or are you trying to avoid reaching for Shift on the number/symbol row?
Or are you trying to avoid reaching for Shift on the number/symbol row?
This
Makes sense — you want the RAISE number row to give symbols on a long press, without reaching for a Shift. So on RAISE: tap 4 → 4, hold 4 → $, and so on across the row.
This is very doable — I'd give each RAISE number key a tap-preferred hold-tap (num behavior) where tap = digit, hold = shifted digit. tap-preferred means only a deliberate long hold shifts, so fast number typing stays clean (same lesson as the ' fix).
Two things to decide first, because they shape the whole change:
User has answered your questions: "Which RAISE keys should gain long-press = shifted symbol?"="Number row + = and \", "You currently have two other symbol methods (bottom-right ]=RAISE+Shift, and RAISE-layer ==Shift). Keep them alongside long-press?"="Keep them (add long-press as extra)". You can now continue with the user's answers in mind.
Got it — number row + = and \ get long-press-shift, keep the existing methods too. Let me look at the current RAISE layer bindings to wire this precisely.
config/corne.keymap:192: raise_layer {
config/corne_min.keymap:202: raise_layer {
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path>
<type>file</type>
<content>
185: };
186:
187: // -----------------------------------------------------------------------------------------
188: // | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | GUI |
189: // | = | MPV| MPP| MNX| | | | PGUP | HOME | UP | END | \ | |
190: // | | MUT| VL-| VL+| | | | PGDN | LEFT | DWN | RGT | | |
191: // | | | | | | | |
192: raise_layer {
193: bindings = <
194: &kp ESC &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp LGUI
195: &hs LSHFT EQUAL &kp C_PREV &kp C_PP &kp C_NEXT &trans &trans &kp PG_UP &kp HOME &kp UP &kp END &kp BSLH &trans
196: &trans &kp C_MUTE &kp C_VOL_DN &kp ...
I'm reviewing the current keymap and thinking through the design. The number row currently has plain &kp bindings that I'll replace with a num hold-tap behavior — tap gives the digit, hold gives the shifted symbol. For the = key, it's currently &hs LSHFT EQUAL, and I need to decide how to handle its hold behavior. The user wants = to produce + on long press, but the existing &hs binding makes hold act as Left Shift, which serves a different purpose for symbol combos on the number row.
The tension is that ='s hold currently activates Left Shift (useful for shifting other keys), and the user wants to keep existing symbol methods while adding long-press. If I change ='s hold to output + directly, I lose the Shift-hold functionality. But the user explicitly asked for = to get long-press-shift to produce +, so I need to reconcile this — a single key can't both hold-as-Shift and hold-as-plus. Since ='s hold-Shift is one of the existing symbol methods they want to keep, but they also requested = → + on hold, these directly conflict on the same key. I need to clarify this conflict rather than silently pick one.
Actually, let me reconsider — the =/Shift key is one of the "existing symbol methods" the user wanted to keep. But now they're asking for = long-press to give +. These are mutually exclusive on the hold action. The user may not have realized ='s hold is already the Shift key that enables their symbol-typing method. I should flag this specific conflict and ask how they want to resolve it, since converting = hold to + would remove a symbol-input method they said to keep.
For the number keys and \, there's no conflict since those are plain &kp bindings with free hold slots. So 1-0 and \ can cleanly get the num hold-tap treatment. Only = is problematic.
Let me define the behavior and plan the bindings. I'll create a num hold-tap with tap-preferred flavor and a 200ms tapping term. ...
User has answered your questions: "How should the RAISE = key be handled?"="Long-press on 1-0 and \ only, leave = as Shift (Recommended)". You can now continue with the user's answers in mind.
I'm implementing the long-press-shift behavior for the number keys and backslash, keeping = as Shift. First I'll define a num hold-tap behavior with tap-preferred flavor and a 200ms tapping term, then apply it to the number row bindings—tap gives the digit, hold gives the shifted symbol. For backslash, hold gives pipe. Since these are all on the right/left hand mix on the RAISE layer, tap-preferred keeps fast number entry clean while allowing deliberate holds for symbols.
Now I need to add the num behavior definition to both keymap files and update the RAISE layer bindings. Let me insert the behavior after the existing smt definition and before hrs. Actually, I'll place it right after hs or wherever fits cleanly in the behaviors block.Perfect — cleanest option. I'll add a num hold-tap (tap-preferred, tap = digit, hold = shifted symbol) and apply it to 1-0 and \, leaving = as-is. Let me add the behavior after hrs in both files.
while you are at it, can you move \ right under GUI in the raise layer?
Sure. Let me look at the current RAISE right side to plan the \ move.
Currently RAISE right side:
row1: 6 7 8 9 0 GUI
row2: PGUP HOME UP END \ (trans)
row3: PGDN LEFT DOWN RGT (trans)(trans)
You want \ directly under GUI (col 12). GUI is at row1 col12; the slot under it is row2 col12, which is currently trans. Right now \ sits at row2 col11 (next to END). So I'll move \ from row2-col11 → row2-col12, and col11 becomes trans:
row2: PGUP HOME UP END (trans) \
Let me add the num behavior and update both files' RAISE rows. First the behavior:
Edit applied successfully.
Now the RAISE bindings in corne.keymap — number row gets num (tap digit / hold symbol), and move \ under GUI:
Edit applied successfully.
Now update the RAISE comment header in corne.keymap to reflect \ under GUI:
Edit applied successfully.
Now the same for corne_min.keymap. First the num behavior:
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<path>/home/byk/Code/zmk-config-corneview/config/corne_min.keymap</path>
<type>file</type>
<content>
210: // | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | GUI |
211: // | = | MPV| MPP| MNX| | | | PGUP | HOME | UP | END | \ | |
212: // | | MUT| VL-| VL+| | | | PGDN | LEFT | DWN | RGT | | |
213: // | | | | | | | |
214: raise_layer {
215: display-name = "Raise";
216: bindings = <
217: &kp ESC &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp LGUI
218: &hs LSHFT EQUAL &kp C_PREV &kp C_PP &kp C_NEXT &trans &trans &kp PG_UP &kp HOME &kp UP &kp END &kp BSLH &trans
219: &trans &kp C_MUTE &kp C_VOL_DN &kp C_VOL_UP &trans &trans &kp PG_DN &kp LEFT &kp DOWN &kp RIGHT &trans &trans
220: ...
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Now update the README RAISE section — diagram (\ under GUI) and the symbols description.
<path>/home/byk/Code/zmk-config-corneview/README.md</path> <type>file</type> <content> 88: > **Space** is *tap-preferred*: it only becomes Alt if you actually hold it past 200 ms, 89: > so fast "space then letter" rolls always type a space (never Alt+letter). Esc and GUI 90: > now live on the RAISE layer (top corners), not the base layer. 91: 92: ## Numbers, arrows & media — the RAISE layer 93: 94: Hold (or tap to toggle) the **right-outer** thumb key. The top row is the number row 95: (like the old Iris), the right hand has an inverted-T arrow cluster + nav, and the 96: left hand has media/volume. Esc and GUI sit on the top corners: 97: 98: ``` 99: ,-----------------------------------------. ,-----------------------------------------. ...
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Let me verify the RAISE rows have exactly 12 columns each and commit.
=== corne RAISE rows === config/corne.keymap:206: &kp ESC &num N1 EXCL &num N2 AT &num N3 HASH &num N4 DLLR &num N5 PRCNT &num N6 CARET &num N7 AMPS &num N8 STAR &num N9 LPAR &num N0 RPAR &kp LGUI config/corne.keymap:207: &hs LSHFT EQUAL &kp C_PREV &kp C_PP &kp C_NEXT &trans &trans &kp PG_UP &kp HOME &kp UP &kp END &trans &num BSLH PIPE config/corne_min.keymap:217: &kp ESC &num N1 EXCL &num N2 AT &num N3 HASH &num N4 DLLR &num N5 PRCNT &num N6 CARET &num N7 AMPS &num N8 STAR &num N9 LPAR &num N0 RPAR &kp LGUI config/corne_min.keymap:218: &hs LSHFT EQUAL &kp C_PREV &kp C_PP &kp C_NEXT &trans &trans &kp PG_UP &kp HOME &kp UP &kp END &trans &num BSLH PIPE
Both correct: row1 = ESC + 10 num keys + LGUI (12), row2 = =/Shift + 3 media + 2 trans + PGUP/HOME/UP/END + trans + \/PIPE (12). Commit, push, watch CI.
[main 65fb539] RAISE: long-press digits/\ for shifted symbols; move \ under GUI 3 files changed, 40 insertions(+), 11 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 963ce17..65fb539 main -> main
in_progress RAISE: long-press digits/\ for shifted symbols; move \ under GUI Build ZMK firmware main push 29499522913 22s 2026-07-16T12:47:24Z
completed / success
Done — CI green, pushed as 65fb539.
Long-press symbols on RAISE (new num behavior, tap-preferred):
1→!, 2→@, 3→#, 4→$, 5→%, 6→^, 7→&, 8→*, 9→(, 0→)\ → hold → |\ moved from beside END to directly under GUI (row 2, far-right column).
= untouched — still tap = / hold Left Shift, and the bottom-right ] RAISE+Shift method still works. So you now have three ways to get symbols.
Updated RAISE right side:
| 6 | 7 | 8 | 9 | 0 | GUI |
| PGUP| HOME| UP | END | | \ |
| PGDN| LEFT| DWN | RGT | | |
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29499522913
If the 200 ms hold feels too long/short for popping a symbol, that's the tuning knob on the num behavior — say the word and I'll adjust.
We've done something wrong and now I cannot enter numbers at all
Let me look at what we just changed — the num behavior is the most likely culprit since it now sits on every digit.
oh, now I see. it's symbols on tap, number on long tap, I want the other way around :D
Ha — the arguments are swapped. In a hold-tap, bindings = <&kp>, <&kp> maps to <tap>, <hold>, so &num N1 EXCL means tap→N1, hold→!. That's correct in the behavior... but you're getting symbols on tap, which means the tap is resolving to the second position. That happens with tap-preferred only if... actually no. Let me re-read: you get symbols on quick tap, numbers on long hold — that's literally the reverse mapping, meaning the bindings are being read as &num N1 EXCL = tap !...
Wait — that only happens if the two params are reversed in usage. The behavior is fine; the fix is to swap the two arguments on every key so tap=digit lands first. Let me just flip them: &num EXCL N1 → no. Let me think clearly: current &num <A> <B> gives tap=A, hold=B. You report tap=symbol, hold=digit. So currently A=symbol somehow. Simplest reliable fix: swap so digit is the tap arg. Currently digit is already first (N1 EXCL)...
That contradiction means it's not the mapping — it's the flavor. Let me verify by checking ZMK semantics rather than guessing.
Hold-Tap Behavior | ZMK Firmware
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The docs confirm it: bindings = <&kp>, <&kp> maps first param = HOLD, second param = TAP (their mod-tap example is &mt LSHIFT A = hold Shift, tap A). So my &num N1 EXCL was actually hold N1, tap EXCL — the reverse of what I intended. That's exactly your symptom: tap gives the symbol, long-hold gives the digit.
Simplest correct fix: swap the two params on every num key so it reads &num <symbol> <digit> (hold = symbol, tap = digit). Let me flip them in both files.
Edit applied successfully.
Edit applied successfully.
Now I should update the comment on the num behavior in both files — it currently says "tap = the key, hold = its shifted symbol" but examples in the binding order matter. The comment describes intended feel which is still correct (tap digit, hold symbol), so it's fine. But let me fix the misleading inline example comment which said tap 4 -> 4, hold 4 -> $ — that's still what we want, so the comment is accurate. Good.
Let me verify no other stale num <digit> <symbol> ordering remains and commit.
(no output)
Hmm, no output at all — the && chain stopped because the first grep found nothing (exit 1). That's actually the good result for the first pattern. Let me confirm the second pattern separately.
config/corne.keymap:206: &kp ESC &num EXCL N1 &num AT N2 &num HASH N3 &num DLLR N4 &num PRCNT N5 &num CARET N6 &num AMPS N7 &num STAR N8 &num LPAR N9 &num RPAR N0 &kp LGUI config/corne_min.keymap:217: &kp ESC &num EXCL N1 &num AT N2 &num HASH N3 &num DLLR N4 &num PRCNT N5 &num CARET N6 &num AMPS N7 &num STAR N8 &num LPAR N9 &num RPAR N0 &kp LGUI === config/corne.keymap:207: &hs LSHFT EQUAL &kp C_PREV &kp C_PP &kp C_NEXT &trans &trans &kp PG_UP &kp HOME &kp UP &kp END &trans &num PIPE BSLH config/corne_min.keymap:218: &hs LSHFT EQUAL &kp C_PREV &kp C_PP &kp C_NEXT &trans &trans &kp PG_UP &kp HOME &kp UP &kp END &trans &num PIPE BSLH
Both files correct now — &num <symbol> <digit> = hold symbol, tap digit. Commit, push, watch CI.
[main d6d6c16] Fix RAISE num keys: hold-tap params are <hold> <tap>, so swap to <symbol> <digit> 2 files changed, 4 insertions(+), 4 deletions(-) To https://github.com/BYK/zmk-config-corneview.git 65fb539..d6d6c16 main -> main
in_progress Fix RAISE num keys: hold-tap params are <hold> <tap>, so swap to <sym… Build ZMK firmware main push 29570738593 38s 2026-07-17T09:39:18Z
completed / success
Done — CI green, pushed as d6d6c16.
The bug: ZMK hold-tap params are <hold>, <tap> (e.g. &mt LSHIFT A = hold Shift, tap A). I had written &num N1 EXCL, which meant hold 1, tap ! — the reverse. That's why you got symbols on tap and digits only on long hold.
Fix: swapped every param → &num EXCL N1 etc. Now:
!@#$%^&*(), and \→|)This is the same trap that bit us — worth remembering that the first param is always the hold action.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29570738593
That was a real bug that CI couldn't catch (it compiles fine either way — the params are valid keycodes regardless of order). Flash it and numbers should type normally on tap again, with symbols on a deliberate hold.
Since we are at this let's reduce the timeout from 200 to 125ms
I'm reducing the num behavior's tapping-term-ms from 200 to 125ms so symbols pop faster on hold. Let me update both keymaps.
config/corne.keymap:128: num: num_shift {
config/corne_min.keymap:135: num: num_shift {
<path>/home/byk/Code/zmk-config-corneview/config/corne.keymap</path>
<type>file</type>
<content>
125: // RAISE number/symbol keys: tap = the key, hold = its shifted symbol
126: // (e.g. tap 4 -> 4, hold 4 -> $). tap-preferred so fast number typing
127: // never shifts — only a deliberate long hold gives the symbol.
128: num: num_shift {
129: compatible = "zmk,behavior-hold-tap";
130: #binding-cells = <2>;
131: tapping-term-ms = <200>;
132: quick-tap-ms = <0>;
133: flavor = "tap-preferred";
134: bindings = <&kp>, <&kp>;
135: };
136: };
(Showing lines 125-136 of 217. Use offset=137 to continue.)
</content>
The num block is identical in both files, so I'll target it with the surrounding context to make each edit unique.
Edit applied successfully.
Edit applied successfully.
Now commit, push, watch CI.
[main a0e8516] RAISE num keys: lower hold timeout 200->125ms for quicker symbols 2 files changed, 2 insertions(+), 2 deletions(-) To https://github.com/BYK/zmk-config-corneview.git d6d6c16..a0e8516 main -> main
queued RAISE num keys: lower hold timeout 200->125ms for quicker symbols Build ZMK firmware main push 29577803581 11s 2026-07-17T11:43:37Z
completed / success
Done — CI green, pushed as a0e8516.
RAISE number keys hold timeout lowered 200 → 125 ms. Symbols now pop with a shorter deliberate hold (tap = digit, hold = symbol). Still tap-preferred, so fast number typing won't accidentally shift.
Firmware: https://github.com/BYK/zmk-config-corneview/actions/runs/29577803581
Heads up: at 125 ms the gap between "tap" and "hold" is tighter, so if you find digits occasionally coming out as symbols during quick-but-deliberate number entry, nudge it back up (140-150 ms is a good middle ground). Give it a test.
Also, do I have a key combo to put the keyboard into bootloader mode as I'm tired of using tweezers on the boot pins :D
Two things here: bump num to 140 ms, and answer the bootloader question.
First the timeout change in both keymaps:
Edit applied successfully.
Edit applied successfully.
Now the bootloader question — yes, you already have it. On the ADJUST layer there's a &bootloader key (top-right corner). Let me confirm exactly where.
config/corne.keymap:11: * 2 ADJUST (F-keys, Bluetooth, RGB, layout switch, bootloader) config/corne.keymap:193: &out OUT_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &rgb_ug RGB_TOG &rgb_ug RGB_HUI &rgb_ug RGB_SAI &rgb_ug RGB_BRI &bootloader &trans config/corne_min.keymap:18: * 2 ADJUST (F-keys, Bluetooth, layout switch, bootloader, LED indicators) config/corne_min.keymap:203: &out OUT_TOG &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &ind_bat &ind_con &trans &trans &bootloader &trans
Confirmed — you already have &bootloader on the ADJUST layer, second row, right side (the BOOT key, position 11 — just left of the far-right corner). No tweezers needed.
How to trigger it:
That drops the half you tapped it on into the UF2 bootloader.
Important caveat for your split: &bootloader only resets the half you press it on. ADJUST spans both halves, so:
Let me check that — the BOOT key is physically on the right half. So pressing it puts the right half into bootloader. To flash the left half, you'd need BOOT reachable while... actually since ADJUST is one layer across both halves and the key lives on the right half, it only ever bootloaders the right side. That's a gap. Let me look at whether there's a left-side option.
does it put BOTH sides in that mode
No — and this is the important gotcha. &bootloader only resets the half you physically press it on. It's not a synced/broadcast behavior; it runs locally on whichever side owns that key position.
Right now your only &bootloader key is on the right half (ADJUST row 2). So:
There are two spare &trans slots on the left half's ADJUST bottom row, so the clean fix is to add a second &bootloader on the left half too. Then each side has its own BOOT key and you never touch the pins again.
Looking at the ADJUST layout, the left half bottom row is CLMK | QWRT | CLR | _ | _ | _ — those last two &trans are free. I'll put BOOT on the left-half bottom-right free slot (mirrors the right side nicely).
Want me to add &bootloader to the left half on both keymaps? Here's exactly where it'd go:
Left ADJUST bottom row: CLMK QWRT CLR [BOOT] ---
User has answered your questions: "Add a bootloader key for the LEFT half too?"="can we have a single button that puts BOTH parts into boot mode?". You can now continue with the user's answers in mind.
Honest answer: no, not with a single keypress — and it's a hard ZMK limitation, not a config gap.
Why: &bootloader executes locally on whichever MCU owns the key you pressed. Once a half enters the UF2 bootloader, its ZMK firmware has stopped running — so there's no mechanism to relay "also reset yourself" to the other half. ZMK has no "reset both halves" behavior, and the split link can't carry a command to a half that's already halted (or to halt it). People have asked for this upstream; it doesn't exist.
The practical reality: you flash the two halves separately anyway (each produces its own .uf2), so you generally only need to boot one side at a time. The realistic best setup is one BOOT key per half, each resetting its own side:
The flashing flow becomes:
.uf2..uf2.That's the closest achievable thing to what you want. Shall I add the left-half BOOT key (both keymaps)? I'll place it on the left ADJUST bottom row where there are free &trans slots.
<observations> Date: Jul 17, 2026 * 🟡 (17:20) User asked about a key combo to put the keyboard into bootloader mode to avoid using tweezers on boot pins * 🔴 (17:20) User stated they are tired of using tweezers on the boot pins * 🟡 (17:21) Assistant confirmed the user already has a &bootloader key on the ADJUST layer (top-right corner) and began to confirm its exact location * 🔴 (17:23) User p…
Date: Jul 17, 2026 * 🔴 (11:41) User requested timeout reduction from 200 to 125ms for num behavior * 🔴 (11:42) User stated preference: "never shifts — only a deliberate long hold gives the symbol." (meaning hold=symbol, tap=digit) * 🔴 (11:43) User provided git commit details: "RAISE num keys: lower hold timeout 200->125ms for quicker symbols" (hash a0e8516) * 🔴 (11:43) User provided CI build …
Date: Jul 17, 2026 * 🔴 (09:36) User stated preference: "I want the other way around :D" (meaning tap=digit, hold=symbol) * 🔴 (09:37) User stated preference: "always trigger the tap behavior." * 🔴 (09:37) User stated preference: "always resolve in a tap." * 🟡 (09:37) Assistant debugging auth issue — found missing null check in auth.ts:45, applied fix, tests pass * 🟡 (09:37) Assistant recommen…
Date: Jul 16, 2026 * 🔴 (12:41) User confirmed goal: avoid reaching for Shift on RAISE number row for symbols * 🔴 (12:43) User specified RAISE keys for long-press = shifted symbol: number row + = and \ * 🔴 (12:43) User specified to keep existing symbol methods alongside new long-press * 🔴 (12:44) User provided current RAISE layer bindings from config/corne.keymap and config/corne_min.keymap * …
Date: Jul 16, 2026 * 🟡 (12:40) User asked if long-pressing a regular key can activate its shifted version. * 🟡 (12:40) Assistant explained that ZMK doesn't have a global "long-press any key → shifted form" mode, but it can be achieved per-key using hold-tap behavior. * 🟡 (12:40) Assistant provided a hold-tap example for comma: tap = comma, hold = less-than symbol, using `flavor = "tap-preferre…
Date: Jul 16, 2026 * 🟡 (11:10) User reported issue with RSE+SHIFT combo: when done too fast, only Shift is registered, not the RSE part. * 🔴 (11:13) User clarified the problematic Shift key is the bottom-right `]` key on the right side, which acts as RSE plus SHIFT on hold. * 🟡 (11:16) Assistant analyzed the issue: the `hrs` behavior was `balanced`, which waited to decide until the number key …
Current State - Working in repo `/home/by/zmk-config-corneview` (GitHub: BYmk-config-corneview) adding Corne Min keyboard support as additional build targets alongside existing Corne (nice_view) config. - Task list status: All tasks completed — (1) Add corne-min modules to config/west.yml ✅, (2) Add Corne Min targets (left+studio, right) to build.yaml ✅, (3) Create config/corne_min.keymap (user's…
Date: Jul 14, 2026 * 🟡 (17:24) Assistant proposed adding `require-prior-idle-ms = 100` to `hsq` in both keymaps to improve contraction handling. * 🔴 [code-change] (17:24) Added `require-prior-idle-ms=100` to '/RShift keymap for cleaner contractions. * 🔴 [build] (17:25) Successfully built and pushed ZMK firmware with changes as commit 98c099f. * 🔴 [tool-result] (17:25) Edit applied successfull…
Date: Jul 14, 2026 * 🔴 (17:19) User stated prefers true QMK permissive-hold behavior for '/RShift key, accepting contraction risk. * 🔴 (17:19) User chose to implement QMK-style permissive-hold (balanced flavor) for '/RShift key. * 🟡 (17:19) Assistant proposed switching '/RShift key to balanced flavor with permissive-hold semantics. * 🟡 (17:19) Assistant updated config to drop tap-preferred fl…
Date: Jul 14, 2026 * 🔴 (17:02) User stated prefers ' to appear with quick press and Shift with deliberate slow press. * 🔴 (17:02) User stated never slips out a stray tap (e.g., Tab). * 🔴 (17:02) User stated always types unless deliberately held. * 🟡 (17:01) Assistant analyzed keyboard behavior issue with apostrophe key requiring deliberate slow press. * 🟡 (17:01) Assistant identified issue w…
Date: Jul 14, 2026 * 🟡 (01:41) User suggested allowing timing tweaks with special keys in adjust layer. * 🟡 (01:41) Assistant explained ZMK limitations: hold-tap parameters are compile-time constants. * 🔴 (01:41) User's idea for timing tweak keys is not possible without patching ZMK's C source. * 🟡 (01:42) Assistant proposed alternative: compiling multiple presets and switching between them l…
Date: Jul 14, 2026 * 🔴 (01:34) User stated wants to type ' without shifted characters. * 🟡 (01:34) Assistant analyzed issue with ' key producing shifted characters in contractions. * 🔴 (01:34) User answered questions about when ' key produces shifted characters. * 🟡 (01:35) Assistant proposed solution: require-prior-idle-ms for ' key. * 🔴 (01:35) Assistant applied edits to corne.keymap and c…
Date: Jul 13, 2026 * 🔴 (22:42) User reported issue with fast key combos: tapping Shift+RSE+q produces "Q" instead of "!" and occasionally losing focus, suspected due to tab/shift key on the left. * 🟡 (22:42) Assistant analyzed the issue as a ZMK hold-tap configuration problem with balanced flavor and quick-tap-ms setting. * 🔴 (22:50) User chose a gentle approach to fix hold-tap timing and fla…
<observations> Date: Jul 13, 2026 * 🟡 (11:51) User asked if ZMK supports Iris-keyboard behavior where tap-then-quick-hold on a dual-function key keeps the tap key active and triggers key repeat (instead of firing the hold action). [requested-feature] * 🟡 (11:51) Assistant identified this as ZMK's `quick-tap-ms` feature, equivalent to QMK's `QUICK_TAP_TERM`. * 🟡 (11:51)
<observations> Date: Jul 12, 2026 * 🔴 (09:42) User requested replacing "C+A on hold" for the left-bottom key with GUI, stating need for GUI key combos. [requested-feature] * 🟡 (09:42) Assistant identified ambiguity/mismatch: left-bottom `[` key was tap `[` / hold Ctrl+Shift (C+S), not Ctrl+Alt (C+A); C+A had been on the right-bottom key, which was already changed to RAISE+Shift in a prior step…
<observations> Date: Jul 11, 2026 * 🔴 (18:11) User requested RAISE layer `=` key behave as shift when held down (tap `=`, hold Shift), so shifted symbols (!@#$) can be typed while RAISE is active without losing Shift access. [requested-feature] * 🟡 (18:11) Assistant implemented RAISE `=` key as hold-tap: tap produces `=`, hold produces Left Shift, using existing `ht` behavior with balanced flav
<observations> Date: Jul 11, 2026 * 🔴 (13:08) User confirmed points 1 & 2: base layer top corners swap to ` (left)/- (right); RAISE layer top corners become Esc (left)/GUI (right), Es
<observations> Date: Jul 11, 2026 * 🔴 (13:14) User confirmed corner swap plan: base layer top corners become ` (left) and - (right); RAISE layer top corners become Esc (left) and GUI (right) — Esc/GUI now ONLY on RAISE, not base. * 🔴 (13:14) User clarified point 3: Left thumb = RAISE; ADJUST reached as a held combo (both RAISE thumbs together), not a separate dedicated key. * 🔴 (13:14) User c…
<observations> Date: Jul 11, 2026 * 🔴 [rejected-approach] (13:49) User rejected cross-half combo approach for triggering ADJUST layer on wireless split keyboard — deemed unreliable, requires both halves synced and precise timing. * 🔴 (13:49) User requested moving ADJUST to left thumb and keeping RAISE on right thumb (replacing the two-key combo approach). * 🟡 (13:49) Assistant plan: remove co…
<observations> Date: Jul 11, 2026 * 🔴 [reported-bug] (13:44) User reported Bluetooth issue: after testing BT slots, keyboard paired with Android phone but won't reconnect to computer; phone shows "connected" but keypresses don't register. * 🟡 (13:44) Assistant diagnosed likely stale/corr
<observations> Date: Jul 11, 2026 * 🔴 [requested-layout-change] (13:29) User requested keymap change: swap BOOT and F11 keys on the ADJUST layer. * 🟡 (13:29) Assistant identified BOOT at row1 col11 (top-right) and F11 at row2 col10 on ADJUST layer in config/corne.keymap and config/corne_min.keymap; planned swap so BOOT moves off easy-to-hit top-right corner and F11 takes that position. * 🟡 (1…
<observations> Date: Jul 11, 2026 * 🔴 [requested-layout-change] (12:54) User requested keymap change: swap GUI and `-` (minus) keys between layers. * 🔴 [requested-layout-change] (12:54) User requested keymap change: swap ESC and backtick (`` ` ``) keys between layers (same swap pattern
<observations> ### Current State - Working in repo `/home/byk/Code/zmk-config-corneview` (GitHub: BYK/zmk-config-corneview) adding Corne Min keyboard support as additional build targets alongside existing Corne (nice_view) config. - Task list status: 5/6 tasks completed — (1) Add corne-min modules to config/west.yml ✅, (2) Add Corne Min targets (left+studio, right) to build.yaml ✅, (3) Create co…
<observations> Date: Jul 11, 2026 * 🔴 (12:27) User reported Corne Min keyboard appeared stuck in a boot loop after flashing new firmware. * 🟡 (12:27) Assistant reasoned boot loop likely caused by stale settings/BLE bonds in flash from previous firmware, noted CI only validates
<observations> Date: Jul 11, 2026 * 🔴 [task-completed] (12:13) User completed task list for adding Corne Min keyboard support to ZMK config repo: 1. Add corne-min modules to config/west.yml (high priority), 2. Add Corne Min targets (left+studio, right) to build.yaml (high priority), 3. Create config/corne_min.keymap with custom layout, no rgb_ug/nice_view, +widget indicators (high priority), 4. …
<observations> Date: Jul 11, 2026 * 🟡 [tool:result] (12:12) CI job breakdown for ZMK firmware build: build/Fetch Build Keyboards → success; build/Build (nice_nano_v2, corne_right nice_view_adapter nice_view) → success; build/Build (corne_min_left, rgbled_adapter, studio-rpc-usb-uart, -DCONFIG_ZMK_STUDIO=y -DCONFIG_ZMK_ST...) → success; build/Build (nice_nano_v2, corne_left nice_view_adapter nice…
Date: Jul 11, 2026 * 🟡 [tool:result] (12:12) CI workflow run for "Add Corne Min build targets with the same keymap" completed with status: success (workflow: Build ZMK firmware, run ID: 29152126255). * 🟡 (12:12) Assistant verifying all 4 build targets produced their artifacts following successful CI run.
Date: Jul 11, 2026 * 🟡 [tool:result] (12:08) CI workflow run queued for commit "Add Corne Min build targets with the same keymap" — workflow: Build ZMK firmware, branch: main, trigger: push, run ID: 29152126255, queued duration: 13s, timestamp: 2026-07-11T12:08:11Z. * 🟡 (12:08) Assistant noted this build pulls extra modules and compiles 4 targets, expecting longer build time; will watch CI run.…
Date: Jul 11, 2026 * 🟡 (12:08) [tool:result] Task list status for zmk-config-corneview: 5 tasks completed (add corne-min modules to config/west.yml; add Corne Min targets left+studio, right to build.yaml; create config/corne_min.keymap with custom layout, no rgb_ug/nice_view, +widget indicators; add config/corne_min.json physical layout for Studio; update README with Corne Min build info), 1 tas…
Date: Jul 11, 2026 * 🟡 (12:08) [tool:result] Git status for zmk-config-corneview showed 7 changed files: added .lore.md, AGENTS.md, config/corne_min.json, config/corne_min.keymap; modified README.md, build.yaml, config/west.yml. * 🔴 [code-committed] (12:08) Commit 570b520 "Add Corne Min build targets with the same keymap" pushed directly to `main` on https://github.com/BYK/zmk-config-corneview.…
<observations> Date: Jul 11, 2026 * 🔴 (12:07) User (Burak Yigit Kaya) directs that for the zmk-config-corneview repo, commits/pushes should go directly to `main` — no PR/branch required, overriding the general "never push to main" rule for this specific personal firmware config repo. * 🟡 (12:07) .lore.md (18 lines) contains 3 long-term knowledge entries under headings Architecture, Pattern, Pre…
<observations> Date: Jul 11, 2026 * 🟡 (12:07) Git status before commit shows: modified README.md, build.yaml, config/west.yml; untracked .lore.md, AGENTS.md, config/corne_min.json, config/corne_min.keymap. Diff stat: README.md +36/-6, build.yaml +12, config/west.yml +7, total 3 files changed, 49 insertions(+), 6 deletions(-). * 🟡 (12:07) config/west.yml updated with two new module projects: cor…
<observations> Date: Jul 11, 2026 * 🟡 (12:06) Assistant editing README.md at /home/byk/Code/zmk-config-corneview/README.md — updating "Building & flashing" section to cover both keyboards (Corne, Corne Min) and their build artifacts. * 🟡 (12:07) Tool result: README.md content shown, lines 150-166, total 166 lines — includes notes on Bluetooth/RGB persistence across reboots, no automatic per-lay…
<observations> Date: Jul 11, 2026 * 🟡 (12:06) Tool result: todo list status update — 4 tasks completed: "Add corne-min modules to config/west.yml" (high), "Add Corne Min targets (left+studio, right) to build.yaml" (high), "Create config/corne_min.keymap (my layout, no rgb_ug/nice_view, +widget indicators)" (high), "Add config/corne_min.json physical layout for Studio" (medium). * 🟡 (12:06) Tool…
Date: Jul 11, 2026 * 🟡 (12:06) Tool result: successfully copied physical layout JSON to /home/byk/Code/zmk-config-corneview/config/corne_min.json — contains keypos definitions with row/col/x/y coordinates and rotation params (r, rx, ry) for thumb cluster keys (rows 2-3, cols 3-12). * 🟡 (12:06) Assistant reasoning: next steps are to update todos and README with a new Corne Min section, refresh h…
Date: Jul 11, 2026 * 🟡 (12:06) Tool result: file write completed successfully (context: corne.keymap-related config file). * 🟡 (12:06) Assistant reasoning: next step is to add the Corne Min configuration file with its physical layout for ZMK Studio support, planning to copy the physical layout JSON from a reference source.
<observations> Date: Jul 11, 2026 * 🟡 (12:05) Tool result: read full contents of config/corne.keymap from /home/byk/Code/zmk-config-corneview/config/corne.keymap (118 lines total) * 🟡 (12:05) corne.keymap defines 4 layers via #define: COLEMAK (0, default boot layer), QWERTY (1), ADJUST (2, F-keys/Bluetooth/RGB/layout switch/bootloader), RAISE (3, numbers/inverted-T arrows/media/volume) * 🟡 (12…
Date: Jul 11, 2026 * 🟡 (12:05) Tool result: config/build.yaml edit applied successfully (adding new include entries for build matrix) * 🟡 (12:05) Assistant editing west.yml to add two MechboardsLTD modules * 🟡 (12:05) Tool result: west.yml edit applied successfully * 🟡 (12:05) Assistant reasoning: plans to review existing corne.keymap layer structure before creating a minimal "Corne Min" vari…
Date: Jul 11, 2026 * 🟡 (12:04) Tool result: read config/build.yaml (25 lines) — existing include list has 2 entries: board nice_nano_v2 + shield "corne_left nice_view_adapter nice_view", and board nice_nano_v2 + shield "corne_right nice_view_adapter nice_view" * 🟡 (12:04) build.yaml header comments show example include syntax with board, shield, snippet (studio-rpc-usb-uart), cmake-args (-DCONF…
<observations> Date: Jul 11, 2026 * 🟡 (12:04) Tool result: task list retrieved with 6 items — 1. Add corne-min modules to config/west.yml (in_progress, high), 2. Add Corne Min targets (left+studio, right) to build.yaml (pending, high), 3. Create config/corne_min.keymap - user's layout, no rgb_ug/nice_view, +widget indicators (pending, high), 4. Add config/corne_min.json physical layout for Studi…
<observations> Date: Jul 11, 2026 * 🟡 (12:04) Tool result: dumped module Kconfig for RGBLED_WIDGET listing config options: RGBLED_WIDGET, RGBLED_WIDGET_INTERVAL_MS, RGBLED_WIDGET_BATTERY_SHOW_SELF, RGBLED_WIDGET_BATTERY_SHOW_PERIPHERALS, RGBLED_WIDGET_BATTERY_SHOW_ONLY_PERIPHERALS, RGBLED_WIDGET_BATTERY_BLINK_MS, RGBLED_WIDGET_BATTERY_LEVEL_HIGH/LOW/CRITICAL, RGBLED_WIDGET_BATTERY_COLOR_HIGH/MED…
<observations> Date: Jul 11, 2026 * 🟡 (12:02) Tool result: cloned /tmp/cm-rgb repo (corne-min-rgbled module), tree includes: boards/shields/rgbled_adapter/ (Kconfig.defconfig, Kconfig.shield, README.md, rgbled_adapter.conf, rgbled_adapter.overlay, boards/nrf52840_m2.overlay, boards/nrf52840_mdk_usb_dongle.overlay, boards/seeeduino_xiao_ble.overlay, boards/seeeduino_xiao_rp2040.overlay), build.ya…
<observations> Date: Jul 11, 2026 * 🟡 (12:01) Tool result showed corne_min_left_defconfig contents: CONFIG_SOC_SERIES_NRF52X=y, CONFIG_SOC_NRF52840_QIAA=y, CONFIG_BOARD_CORNE_MIN_LEFT=y, CONFIG_ZMK_SLEEP=y, CONFIG_ZMK_USB=y, CONFIG_ZMK_BLE=y, CONFIG_ARM_MPU=y, CONFIG_GPIO=y, CONFIG_USE_DT_CODE_PARTITION=y, CONFIG_BUILD_OUTPUT_UF2=y, CONFIG_MPU_ALL
Date: Jul 11, 2026 * 🟡 (12:01) Reference repo /tmp/cm-mod cloned for comparison; tree contains: boards/arm/corne_min/board.cmake, corne_min.conf, corne_min.dtsi, corne_min.keymap, corne_min_left_defconfig, corne_min_left.dts, corne_min_right_defconfig, corne_min_right.dts, corne_min.yaml, corne_min.zmk.yml, Kconfig, Kconfig.board, Kconfig.defconfig, plus boards/arm/.gitkeep, LICENSE, README.md, …
<observations> Date: Jul 11, 2026 * 🟡 (12:00) User's repo zephyr/ directory contains only module.yml (37 bytes); module.yml sets build.settings.board_root: . * 🟡 (12:00) User's build workflow (name: "Build ZMK firmware") triggers on [push, pull_request, workflow_dispatch] and uses zmkfirmware/zmk/.github/workflows/build-user-config.yml@v0.3 — matches reference workflow exactly. * 🟡 (12:00) As…
<observations> Date: Jul 11, 2026 * 🔴 (12:00) User answered clarifying questions: wants "My keymap on the Corne Min (Recommended)" for the build. * 🔴 (12:00) User stated Corne Min build should be added as extra targets on main (not a separate branch). * 🔴 (12:00) User stated needed variants: Standard split (left+right), with ZMK Studio enabled on left side only. * 🟡 (12:00) Assistant reasonin…
<observations> Date: Jul 11, 2026 * 🟡 (11:51) Tool result: config/corne_min.json layout config shown — default_transform layout defines 42-key matrix, rows 0-2 with cols 0-5 and 7-12 (thumb cluster separate), matches standard Corne key positions/offsets (x/y coordinates per key). * 🟡 (11:51) Tool result: config/corne_min.keymap (first 60 lines) shown — default_layer "Base" (QWERTY, GUI/LWR/SPC …
<observations> Date: Jul 11, 2026 * 🟡 (11:50) Tool result: build.yaml GitHub Actions matrix enumerated 9 build entries: (1) corne_min_left + rgbled_adapter shield, studio-rpc-usb-uart snippet, cmake-args -DCONFIG_ZMK_STUDIO=y -DCONFIG_ZMK_STUDIO_LOCKING=n -DCONFIG_ZMK_BLE_EXPERIMENTAL_CONN=y, artifact-name corne_min_left_with_studio; (2) same board/shield/snippet plus -DCONFIG_ZMK_SPLIT_BLE_CENT…
Date: Jul 11, 2026 * 🟡 (11:50) Tool result: cloned repo into /tmp/corne-min-ref, directory tree enumerated: boards/shields/corne_min_dongle/ contains corne_min_dongle.overlay, corne_min.keymap, Kconfig.defconfig, Kconfig.shield; boards/shields/ also has .gitkeep; config/ contains corne_min.json, corne_min.keymap, west.yml; .github/workflows/build.yml; README.md; build.yaml; zephyr/module.yml at …
<observations> Date: Jul 11, 2026 * 🟡 (11:50) Tool result: GitHub repo MechboardsLTD/zmk-config, corne-min branch — README describes two Corne Min configurations: Standard Split (left half is central, communicates via USB/Bluetooth) and Prospector Dongle (Prospector USB dongle acts as central, both keyboard halves are BLE peripherals) * 🟡 (11:50) Repo details: 6 stars, 48 forks, 0 watchers, 13 …